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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.

Reviews


ccctitan80ccctitan80

Rated 3 / 5 stars November 4, 2012

There's a guild system in the game that requires you to network if other real players in order to upgrade your shop. This is clearly an attempt at incentivizing networking in the game. While I have nothing against incentivized networking, the way the game is set up is that it punishes non-networking players by denying them an essential in-game element. Instead, the game could have offered some sort of non-essential incentive like a gold bonus.

The game was personally fun to me, but this just reeked too much of financial motive. What ultimately killed it for me was the wait timer that could be eliminated if you pay for it. It's just too much. I'm not touching this game again. By the way, other people who enjoyed this might enjoy Recettear. It's the same premise minus the managing-of-craftsmen and blatant attempt at psychologically manipulating people to spend more money. Speaking of which, I thought the managing craftsmen thing was awesome. In fact, if that's what you liked about the game, then Recettear probably wouldn't cut it.


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CauchyIntCauchyInt

Rated 3 / 5 stars November 3, 2012

Someone invite me to a guild!

The guild system needs work. Specifically, there needs to be a better way of locating people who either aren't in guilds or who want to be in a guild.

Other than that, I don't mind the "wait to play" aspect. While paying for content is more FB than NG, I'm totally fine with "paying to speed up getting content that you otherwise would be able to get".



manepssmanepss

Rated 3.5 / 5 stars November 3, 2012

Great game, but it's what everyone's been saying. Pay to win? Acceptable. Pay to play? Unacceptable. I'm just doing something else while I wait for a couple of days to pile on. I refuse to pay to play a flash game. If it wasn't for that, oh, I could see myself playing this for weeks...

Oh, and, um... for everyone who, like me, is patient enough to wait and keep playing, invite me to your guilds. I need a supporter.


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LavsLavs

Rated 0.5 / 5 stars November 3, 2012

A fun game ruined by greed.


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sonofJJmansonofJJman

Rated 3.5 / 5 stars November 3, 2012

firstly I will state that this game is enjoyable and definitely has potential to be addictive.

But there are so many high quality free games around I really don't think it's smart to have the P2P aspect. Of course you can still play the game, but this level of P2P is more reminiscent of Facebook games like Farmville. And Farmville has only been as successful as it is because it has constantly changed and made small innovations. But even that said this Farmville model runs risk of growing stale.

Gameplay wise, as I say it is enjoyable. But if I might not, when it comes to 'improvisations' the game is slightly unbalanced. There are too many items that require Carpenters and even in large Guides, not enough people to go around.


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