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Uploaded
Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.

Reviews


ChiefRoosterChiefRooster

Rated 2 / 5 stars

Could have been good....pay 2 play sucks for newgrounds. Should not have been on the front page because of this. If it was TRULY free I would've given 4-4.5 on it. Other than that, great game play, good concept, I could see playing for hours and hours on end....for FREE.



FroztehjFroztehj

Rated 0 / 5 stars

No stars. I was very impressed with the game, until I was told I had to pay, or wait 8 minutes in between each day.



Goldskis45Goldskis45

Rated 2.5 / 5 stars

Loved it until the pay to play started to show its self... I will continue to play for a while unless that doesn't go... I guess If anybody wants a guild member that will keep me playing for quite a while.
add me?


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catman503catman503

Rated 0 / 5 stars

Excellent game, terrible execution. Guess greed just corrupts even the best of ideas. I'll be voting 0


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AnubusStarAnubusStar

Rated 0 / 5 stars

Ok, I'll be honest... I love this game. I love the idea, the execution, the look, the feel... It's very well done. But you ruined it by making it pay to play!

I realize that MMO games cost money for bandwidth and continued support... and in a game like WoW, it's justifiable to include a pay model for benefits. But this game is not WoW. It is not EVE. It is not Guild Wars 2. It is a BROWSER-BASED MMO with dated graphics and interface. Charging, maybe, five dollars for a membership would (maybe) be justified, but as it stands right now, this game is not worth the asking price. What's more, you pester your players into buying tokens by making them wait to go on to the next day, and you make the better research options cost tokens as well.

I would rather sit through 30 second ads between days than pay real world money not only for better items, but the ability to continue playing the game. Ad revenue would make you more money than your current model, as I believe very few people will be willing to buy into this.

All in all, great idea. In fact, perfect idea. Just horrible execution.


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