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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3 / 5 stars

Wow, I was on the verge of saying this game is better than any other game on Newgrounds that I have played so far. But then, out what seemed to be no where, a day limit appeared. This really broke my heart to see a day limit. I'll give it a 3/5.
+Nearly perfect gameplay. I never got upset or frustrated at anything while playing.
+The music was repetitive, but it NEVER got on my nerves to listen to. I actually liked it.
+The graphics ran smoothly and looked great.
+Great economic system that was a joy to look at.
+The way you ran the shop was really great. (Workers researching, building, ect.)
-Pay to play made this game's whole view change to me. It really did ruin it.
If the game wasn't pay to play, I would spend a TON of time on it. I was hooked to it. Oh well. I hope to see someone create a replica of this game that isn't pay to play.

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Rated 3 / 5 stars

What I love about this, is all the little aspects of being a shop keep. The hiring of people, the firing, the researching and the crafting, all of that is what I look for in this kind of game. It's extremely fun, and a bit challenging! But, this is a site where people come to play for free. If you want to make a pay-to-play game, then make it a demo or restrict it to Facebook. Take away the pay-to-play (or make a separate version for free-to-play) and you've got a five star game. ----ICC

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Rated 3 / 5 stars

its cool


Rated 5 / 5 stars

This game is really rather fantastic.
I understand the sentiments against paying and waiting, but that is simply coming, IMO, from a stance of instant gratification. This game doesn't operate like other games, so I think the point of instant gratification is moot.
Between waits, when I play, I am really enjoying the role of a shopkeeper. I like my guild, I like managing the time it takes to produce items and how I need to decide whether to interact with a customer one way or another.
The only thing I feel is lacking in this game is something to look at while you wait, or at least to receive some metrics and context. Adventurers constantly talk about monsters, but I want to know more about those monsters. Similarly, some descriptions (and the production costs) of items would be more than relevant to my interests.
This game is great and delivers a great experience. I don't understand why people can't see past the tokens and the wait for days.


Rated 1.5 / 5 stars

Good game, but this is newgrounds.

Most players come to play for free. Everything by Everyone.

I don't care if all we get is a demo version, this pay to play crap needs to stay on the pay sites where the poor foke and the artist dont bother going. I realize it's difficult to keep the newgrounds severs running without a few advertisements but you should seriously put a warning cap on these games.

Infurriated rant outta the way, the core idea behind the game appears to be reletively well thought out and ginuinly new....ish. If your any good at any merchential game (monopoly for example), you'll do just fine playing this one.

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