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Uploaded
Oct 22, 2012 | 2:47 PM EDT
  • Daily 2nd Place October 24, 2012

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Author Comments

Once in a while the living have rare dreams. They dream of the secret passageways in the bowels of reality and the Darkness guarding their reverie. The passageways are winding and deceitful. The Darkness is hungry in its thousand forms. Yet a man of spirit will challenge them and, in the chaos of bleak mazes, he will find the way to the Scarlet Door, and behind it - Freedom.

Fourteen levels of breath-taking adventure set in grim world of madness made reality. Catacombs, poisoned collectors, underground laboratories and even the depths of Hell will become arenas for violent battles with the spawns of Darkness.

A wide variety of weapons all the way from shotgun to plasmagun and demonic abilities will help the brave men to dominate the battlefield, turning their enemies into clouds of blood-stained fog. Modern graphics and intensive, really cool game-play in keeping with the best traditions of classic FPS. All of it - in Dark Soul: Path of Awakening.

Reviews


SafirothSafiroth

Rated 3 / 5 stars November 24, 2012

Awesome alternative demon appearances than the old fashioned ones



SinisterniikSinisterniik

Rated 3 / 5 stars November 19, 2012

A very good game that suffers from terrible slowdown as the stages go on. It crashed for me at the end of stage 13, and I don't know if I'll go through it all again or not (mainly because of the increasing frustration at the slowdown).



ThaMetalhead420ThaMetalhead420

Rated 3 / 5 stars November 17, 2012

I'd rate this higher, but unfortunately the secret walkthrough button on the bottom kept getting in the way and was screwing me up. Should be placed somewhere else. It was good other than that.



i3Atar00i3Atar00

Rated 5 / 5 stars November 17, 2012

very fun



VorpikeVorpike

Rated 2 / 5 stars November 15, 2012

Too glitchy, you should never combine this type of art with fps, the cross-hair keeps disappearing randomly, my character walks to fast, the monsters spawn to close, their hit-box is messed (mainly because they move up and down stupidly fast) and I always get hit by EVERY monster, the box are pointless; I walk past them before my gun cools down, right after I shoot one of them/a monster. And there's really nothing to it...