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Collect as many gems as you can in this demo of Nitrome's upcoming puzzle platformer.
Use your magic ladder to solve puzzles and fight monsters. Grab a friend to solve puzzles together or explore separately.
If you enjoyed this demo please vote for us on Steam Greenlight (pause or complete the demo for a link).
Nitrome, I've never given a demo a 5/5 before. I've also never gone to another part of the internet to vote on a Flash I found here just because the creator asked me to. You may have outdone yourselves.
Ugh, your games-... just-... dammit. Great. Great great great.
"Plot is gameplay's bitch." You get it. I love my crazy convoluted RPGs with their majesty and twists and turns, but you can have an outstanding game without any of that.
It doesn't work the other way around. If this one is reasonably priced, I'll buy it.
This is definitely excellent and this isn't a "I'm going to vote greenlight", no, I did greenlight because the game is fun, intuitive, and a challenge generous to my ready-to-learn mind.
The presentation for abilities is fantastic, learning what each one can do as they come. Hidden rooms, pushing boxes, and the rotations become simple as you demonstrate them by allowing the environment to naturally expose us to them as we fall or rise in the dungeon levels.
Music was repetitive, but had a nice pace and feel to it. The ability to turn on and off SFX and music is a helpful design for players as well as the fullscreen change and rebindable keys. Also the two player experience is a fun concept as well. My impression on the co-op system is that it is more a competition than a regular friendly experience. It seems easier to solve puzzles on your own (I tried playing both) and the counter at the bottom makes me feel I need to race to collect more. It is obvious though that this friendly competition for "who gets the most" comes in handy because the combined count unlocks rooms ahead. It is competition that benefits rather than hinders. (Its like shooting your buddy in the butt except it heals his face.)
Flightless has a gorgeous look as well that fits the Nitrome game style; and it is awesome that you guys are sticking so well to a style that not only works for you, but is recognizable as yours.
You never cease to amaze me Nitrome!
Love it :)
No lag , No glitches , Non repetitive , Simple rules , complex puzzles, Easy input. I control the character instead of him controlling me and Simple codes
High Quality Graphics , filling effects.
I have no problem with this game.
This game is perfect. I must study this game and FAV.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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