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Oct 14, 2012 | 4:18 PM EDT

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  • NG Game Jam 8
    NG Game Jam 8 Teams had 48 hours to make games with the theme, "Cabin in the Woods."

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Beat Creature Of Black Lagoon Level 1 10 Points name says it all
beat slender level 1 10 Points exactly what medal name says
Beat Yeti Level 1 10 Points name says it all
Beat Yeti Level 2 25 Points does whats on tin
Viewed The Credits 25 Points does what said on tin
Beat Slender Level 2 50 Points Beat Slender Level 2
Learning The Game 50 Points Get This For Looking At The Tutorial Screen
Swamp2 50 Points The Second Lagoon Level Has Been Beaten
Checking Out The Cabinjam 100 Points Checking out the cabinjam medal.
Clicked on Joe's Image :D :D Secret Medal: Unlock this medal to view its details!
curious about makehimanoffer Secret Medal: Unlock this medal to view its details!
curious about the terra Secret Medal: Unlock this medal to view its details!

Author Comments

Be The Greatest Cab Driver in the world. Your niche market: Monsters.

Made in 48 hours for NGJam8 "Cabin jam"

Warning:
-THERE ARE 3 DIFFERENT MINI GAMES, ONE FOR EACH MONSTER!, dont like a level, try a different monster
-The swamp levels are quiet hard
-Slender levels, the zombies dont move much, so backtrack, there are 3ish ways to get to every page
-esc to go to levels
-enter to pause
-read the HowTo

Team DJP:

Joseph "SeppyB63" Bentley :
Roles:Lead,Programmer,Art ist,Davids handler,"Mr ohhh Shiny"

David "MakeHimAnOffer" Ryan :
Roles: Programmer,Ranter,Being David :D, "Mr Elmo"

Padraig "TerraCorrupt" o Connor:
Roles: Audio guy,Mage of Music, "Mr Indie"

We made this game in 48 hours for NGJam8.Its been fun.
When the theme was announced(at midnight here..),Padraig immediatly shouted(via IM) "CAB IN THE WOODS".....get it :D. fun.We brainstormed ideas,eventually deciding to make a game based on a taxi driver for the supernatural, who only takes fares from pop-culture monsters :D. then went to bed,where Joe had an Epiphany and the morning after said "What if rather than making 1 game, we make 3 mini-games..cause like..who needs sleep?".Everyone agreed so we began.We made 3 games with completly different gameplay mechanics,Slender being a pacman clone,Yeti being a momentum avoidance game, and swamp being a mario style water level.Fun for all the family.

Phew, Thank god thats done, hope you enjoy, we've been staring at this thing for the last 48 hours and no longer feel emotion.....be gentle with reviews :D

Thanks- Team DJP

"Fly the Flag for Irish Game Dev"

http://www.newgrounds.com /collection/nggamejam8

CONTROLS-----------------
-------------------------
Slender: Arrows to move, avoid zombies, get pages.get 8 to get to next level

Yeti:up and down to avoid trees and snowmen, get away from avalanche

Swamp:Up to swim up, left/right to move, avoid fish and spikes, get to whirlpool

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Reviews


zestyzanderzestyzander

Rated 2 / 5 stars October 18, 2012

just not a good game. Slender levels were too easy, yeti levels were wack n they all had bad animations


People find this review helpful!
Seppyb63 responds:

Thanks for the comment/review.
We Didn't have an artist to make our game assets, so we had to settle for me and my mouse.We cut out animations entirely and faked it all with rotations/translations.
As for the difficulty, we had to cut our level design time alot because we were approaching the deadline.Given another 2 weeks,we would have polished the AI of the zombies, so they mimics Inky Pinky Blinky and clyde from pacman, but hey, 48 hours,not everything could get in.


qixman224qixman224

Rated 2.5 / 5 stars October 18, 2012

my glicth is the cab can go on the ground!


People find this review helpful!
Seppyb63 responds:

Sorry about that, we got that bug reported yesterday and are working on fixing it.Turns out its a bug in the way the engine does its collisions.It does it collision detection based on boundary lines,which causes alot of problems if you manage to break through.


dragudofiredragudofire

Rated 2 / 5 stars October 17, 2012

Good idea bad execution. all the games are boring the slender 2 stage is just tedious the movment controls are jerky and sometimes unresposive (using google chrome)


Seppyb63 responds:

Thanks for the comment :D
Sorry you feel that way about the game, but it was made in 48 hours, and for a flash game jam.Given my own time constraints and framework/language constraints, i would have made this much bigger in c++ in 3+ months and aimed for steam.But no one on the team has that kind of time at the moment. Maybe one day....


mechadude32mechadude32

Rated 1.5 / 5 stars October 17, 2012

okay the slender game was okay actually with only a few art glitchs here or there but the yeti was severly glitched i swerved on the dirt somehow then i went off screen past the avalance and couldnt move after that plus the sicky controls, and in the swampman level i looked close at the taxi and what did i see? THE HASH SLINGING SLASHER! (from spongebob) and a few art glitchs like floating plants and the contols were sticky. so in my opinion you guys should have made one big game instead of three minigames


Seppyb63 responds:

Thanks :D. the fact you noticed the sponge-bob reference made my day :D.
We fully admit this game is flawed, but in 48 hours there was little to no time for polish.Alot of ideas needed to be rushed in order to complete the game in the time frame. But thats all in the spirit of the game jam :D


Pani91Pani91

Rated 4.5 / 5 stars October 17, 2012

Gotta say not the best in horror characteristics but made the work for me!
Great job there! Liked it!


People find this review helpful!
Seppyb63 responds:

Thanks alot :D.