Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,495 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.04 / 5.00 50,258 ViewsLog in to save your medals! Don't have an account? Create one for free!
Be The Greatest Cab Driver in the world. Your niche market: Monsters.
Made in 48 hours for NGJam8 "Cabin jam"
Warning:
-THERE ARE 3 DIFFERENT MINI GAMES, ONE FOR EACH MONSTER!, dont like a level, try a different monster
-The swamp levels are quiet hard
-Slender levels, the zombies dont move much, so backtrack, there are 3ish ways to get to every page
-esc to go to levels
-enter to pause
-read the HowTo
Team DJP:
Joseph "SeppyB63" Bentley :
Roles:Lead,Programmer,Art ist,Davids handler,"Mr ohhh Shiny"
David "MakeHimAnOffer" Ryan :
Roles: Programmer,Ranter,Being David :D, "Mr Elmo"
Padraig "TerraCorrupt" o Connor:
Roles: Audio guy,Mage of Music, "Mr Indie"
We made this game in 48 hours for NGJam8.Its been fun.
When the theme was announced(at midnight here..),Padraig immediatly shouted(via IM) "CAB IN THE WOODS".....get it :D. fun.We brainstormed ideas,eventually deciding to make a game based on a taxi driver for the supernatural, who only takes fares from pop-culture monsters :D. then went to bed,where Joe had an Epiphany and the morning after said "What if rather than making 1 game, we make 3 mini-games..cause like..who needs sleep?".Everyone agreed so we began.We made 3 games with completly different gameplay mechanics,Slender being a pacman clone,Yeti being a momentum avoidance game, and swamp being a mario style water level.Fun for all the family.
Phew, Thank god thats done, hope you enjoy, we've been staring at this thing for the last 48 hours and no longer feel emotion.....be gentle with reviews :D
Thanks- Team DJP
"Fly the Flag for Irish Game Dev"
http://www.newgrounds.com /collection/nggamejam8
CONTROLS-----------------
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Slender: Arrows to move, avoid zombies, get pages.get 8 to get to next level
Yeti:up and down to avoid trees and snowmen, get away from avalanche
Swamp:Up to swim up, left/right to move, avoid fish and spikes, get to whirlpool
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Reviews
Rated 2.5 / 5 stars October 17, 2012
Ok, lets get down to buissness.
First off, the graphics... I'm not a graphics whore or anything, but... it looked like microsoft paint for windows 7 or somthing near it. The level design ranged from one level to the next.
Slender: Nothing too catchy, bad AI, simple and unnatracctive level design.
Yeti: Design was okay, looked legit for the most part, and the avalance would glitch sometimes.
Black lagoon: Design was undecrotive, bad AI, but really good challange. Took me 10 times to get past it. FUUUUUUU moment.
Next: Music. Was the most decent thing on here. Although I can tell it was stolen... But I can't blame you. You atleast used it correctly. Was fitting for all levels.
All in all, was decent compared to the SHIT that has 3 or 4 lines of code on the front page.
cheers for that review :D.I beleive padraig PM'd you regarding the music, hope that cleared everything up.
As for the art, it looks bad, because i am not an artist, i am a programmer(not an AS3 one at that, mostly c++ and c#), i did the art because we don't have an art guy to turn to .
Regarding the music, i just want to know how did you deduce that the music was stolen(cause its not). Just curious how you came to that conclusion.
Rated 3 / 5 stars October 17, 2012
Not bad, if a little simple. However in slender level 2, there is a glitch where you can drive of the road at some point and if you go off-sceen, you can't come back,although the screen brightens up and the sounds still play.
cheers, thanks for the bug report, well work on fixing that. the reason the taxi disappeared is because it is set to only update while its onscreen, its an optimization.We made the maze in such a way that you could not go off screen,but in 48 hours a bug or two is bound to get through :D.
Rated 4.5 / 5 stars October 17, 2012
The lagoon board needs work. Perhaps that's the set up for the entire game to start from the very beginning, but I found the controls on the Lagoon board to be a bit sluggish...even though we're underwater, the point is that the enemies move faster than you do. I've always disliked that sort of aspect. Never made sense. But I suppose that's the challenge.
Anyway good job. It's a very nice time waster.
thanks a lot for the comment, we had some beta testers that said the exact opposite, that the taxi moved to fast underwater, so we slowed it to a more manageable level.If we update this game, or expand on the idea, well put in a slider or something to set your move speed so people can dial it into a comfortable level.Thanks for the feedback :D
Rated 3.5 / 5 stars October 17, 2012
Alright, that was pretty cool for 48 hours of work. Three different forms of platformers in one game. Collision detection seems to be a little off for the swamp levels though. The taxi also accelerates a little too fast when you hold the up key for a while in those stages. The seaweed speed-bumps amused me though. Graphics need a little work though, and maybe some additional sound effects would be nice.
Thanks for the feedback.This game was effectively made by 3 programmers.none of us were artists or audio guys (Although Padraig is pretty gifted at this music malarkey :D), we kinda winged it :D. I did the art with a mouse mainly because we didn't have a token art guy to call on :D. hope you enjoyed the game, :D
Rated 5 / 5 stars October 15, 2012
haha, awesome. esp. given the time limit.
Thank you :D, this is my first real flash game (i did shitty art for one before,but that doesn't count :D ) so good comments make me smile way too much :D