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Oct 14, 2012 | 4:18 PM EDT

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  • NG Game Jam 8
    NG Game Jam 8 Teams had 48 hours to make games with the theme, "Cabin in the Woods."

Medals

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Beat Creature Of Black Lagoon Level 1 10 Points name says it all
beat slender level 1 10 Points exactly what medal name says
Beat Yeti Level 1 10 Points name says it all
Beat Yeti Level 2 25 Points does whats on tin
Viewed The Credits 25 Points does what said on tin
Beat Slender Level 2 50 Points Beat Slender Level 2
Learning The Game 50 Points Get This For Looking At The Tutorial Screen
Swamp2 50 Points The Second Lagoon Level Has Been Beaten
Checking Out The Cabinjam 100 Points Checking out the cabinjam medal.
Clicked on Joe's Image :D :D Secret Medal: Unlock this medal to view its details!
curious about makehimanoffer Secret Medal: Unlock this medal to view its details!
curious about the terra Secret Medal: Unlock this medal to view its details!

Author Comments

Be The Greatest Cab Driver in the world. Your niche market: Monsters.

Made in 48 hours for NGJam8 "Cabin jam"

Warning:
-THERE ARE 3 DIFFERENT MINI GAMES, ONE FOR EACH MONSTER!, dont like a level, try a different monster
-The swamp levels are quiet hard
-Slender levels, the zombies dont move much, so backtrack, there are 3ish ways to get to every page
-esc to go to levels
-enter to pause
-read the HowTo

Team DJP:

Joseph "SeppyB63" Bentley :
Roles:Lead,Programmer,Art ist,Davids handler,"Mr ohhh Shiny"

David "MakeHimAnOffer" Ryan :
Roles: Programmer,Ranter,Being David :D, "Mr Elmo"

Padraig "TerraCorrupt" o Connor:
Roles: Audio guy,Mage of Music, "Mr Indie"

We made this game in 48 hours for NGJam8.Its been fun.
When the theme was announced(at midnight here..),Padraig immediatly shouted(via IM) "CAB IN THE WOODS".....get it :D. fun.We brainstormed ideas,eventually deciding to make a game based on a taxi driver for the supernatural, who only takes fares from pop-culture monsters :D. then went to bed,where Joe had an Epiphany and the morning after said "What if rather than making 1 game, we make 3 mini-games..cause like..who needs sleep?".Everyone agreed so we began.We made 3 games with completly different gameplay mechanics,Slender being a pacman clone,Yeti being a momentum avoidance game, and swamp being a mario style water level.Fun for all the family.

Phew, Thank god thats done, hope you enjoy, we've been staring at this thing for the last 48 hours and no longer feel emotion.....be gentle with reviews :D

Thanks- Team DJP

"Fly the Flag for Irish Game Dev"

http://www.newgrounds.com /collection/nggamejam8

CONTROLS-----------------
-------------------------
Slender: Arrows to move, avoid zombies, get pages.get 8 to get to next level

Yeti:up and down to avoid trees and snowmen, get away from avalanche

Swamp:Up to swim up, left/right to move, avoid fish and spikes, get to whirlpool

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Reviews


madjemas03madjemas03

Rated 1 / 5 stars

> Very poor simplistic sprites and animation, yet conveys their subject. Just too weak. 2/10
How to improve: Better sprites, closer view to allow for better detailing, extra details on road and such, possibly weather effect and wrecks/stones etc.
> Very simplistic coding and functions. Nothing really new/interesting/complex. Has a feel of a copy-paste game.1/10
Adding functions, driving effects (e.g. acceleration), giving interactive objects (e.g. barrels to burst into) would make the game more interesting.
> Very simplistic, poor storyline. 1/10
The storyline is childish at best, poor and too simplistic. While I understand sometime designers want to give either storyline or gameplay, this game failed at both.
> Very poor gameplay and control quality. 1/10
The car animation and handling, while simplistic, was simply poor. Many functions would be welcome
> Music: X
The reason I am not voting on the music is that, on its own, the music is actually good, and while fitting, still feels unnecessary and to be better on another game.

Overall: 1/5
Do note that this is for your own benefit, as I believe there is genuine capacity here - just not enough planning and effort. Try again, and good luck. Not the best way to get on the front page guys :\


Seppyb63 responds:

cheers for the review :D
1>Sprites were done with a mouse, we are not artists :D sorry bout that.
2>The game has a feel of copy paste because it was done with 1 tile engine in 48 hours, if we had the time, we would diversify a lot more, but we were caught for time massively.
3>We were going for simple.
4>can i get a guide by which you gauged the game-play ? it would be handy for future projects? if you just pulled 1/10 out of the air, cheers for that.
5>Cheers, we like the music too :D

Again, thanks for the review, feed back is one of the most important things when making games :D


JojobeboboJojobebobo

Rated 5 / 5 stars

I saw Slender Man in the thumbnail... anybody else?


Seppyb63 responds:

haha that was MakeHimAnOffer's idea :D


blabla2302blabla2302

Rated 5 / 5 stars

Awesome work for a game made in 48 HOURS!!! Nice job. Definitely ambitious. if a bit glitchy at times. Not sure if the people below realize, that this was made in 48 HOURS!!

Anyways, good job


People find this review helpful!
Seppyb63 responds:

Don't i know you :| haha


xXBlackvV2DVvRavenXxxXBlackvV2DVvRavenXx

Rated 0 / 5 stars

Um dont play yet but when did they created slender because when we know it all in websites are like slender


Seppyb63 responds:

Thanks :D


odd3odd3

Rated 0.5 / 5 stars

This game only gets a half a star, first the Slender levels are really stupid and easy. the Yeti levels were just as dumb as the Slender ones and just as easy, and god the lagoon.. i can't even muster up enough energy to say how bad it was.


Seppyb63 responds:

Cheers for the comment, Thanks for at least playing it all the way through, a lot of people play level one, than stop. Sorry our game wasn't to your taste,but bare in mind, we had a 48 hour window in which to design, code,make art/audio and debug a full game. That's a lot of work between 3 guys in a weekend, given that most games are made over months of hard-work. We had to cram that time into a single weekend,so a lot of cutbacks had to happen. Given say, 3 months to make a game, we would have tackled it completely differently, but hey,we don't have 3 month at the moment. Maybe sometime in the future. :D