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A copy of Rockman Xover's core gameplay made under 24-hours!
I have no idea how many stars i should rate you. Should I give you 5 to show my support and how I agree with your point? Should I give 0 because it IS indeed terrible?
Have a 2.5. And thanks for the fan made games, which I will definitely check out.
Truly a revolution in gameplay. Hardcore iPhone gaming will never be the same.
Thanks for allowing those of us without iOS gizmos to play this.
I suppose this works for a small mini-game of sorts, but I wouldn't dare slap the "Mega Man" franchise label on it. Capcom may have done a crummy job on this, but you guys replicated it very well.
It's pretty good, but I didn't care too much for the graphics. I'm a pixel-purist. If you're going to take art from the sprites, just create your own sprites. Aside from that, it was far too simple and easy. If the difficulty was ramped up, it would be much more enjoyable. Also, could you add more than just two attack options for the battle scene? I know I picked up a couple of health items and I'd have liked a healing option, for a basic example. Please bear in mind that I'm not railing on your work, just giving an honest opinion.
For you guys (the guys that made this): Good job, guys! Thank you for putting so much hard work into this in such a short time limit. Also, THANK YOU for summing up what I feel about Xover.
Now onto the actual review (aimed at Capcom themselves): Xover sucks. This isn't the guys who created the flash version's fault, though: it's Capcom's own failure to appeal to their fans and disrespect towards the game series that put them on the map. Two button, on-rails RPG style gameplay does NOT a Mega Man game make. Also, the fact that three guys made a near-complete Flash version of a retail game (that has had at least 20 people working on it for at least a year) in 24 HOURS is absolutely sickening to me. Shame on you, Capcom. This game is to the entire Megaman franchise as a Peanut Butter and Dogshit sandwich is to a Reese's.
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