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Echo Bullet

rated 3.48 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Oct 13, 2012 | 4:05 PM EDT

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Author Comments

(Please forgive for my English)

Wow... featured! I never thought Echo Bullet can be at that good! Thank everyone so much!

UPDATE: (October 21, 2012)
-Added save function! The game will save automatic after each battle.
-Automatic scaling with SHOW ALL mode. (if you like EXACT FIT mode more please let me know. I'm confused to choose between two modes).
- Now the control system was fixed for both qwerty and qwertz keyboards. If you have any problem with the game control please let me know!
- Fixed issue when shooting in the start / tut scene.

- Zoom the game screen can reduce the difficulty. When you can easy see your hitbox and enemy bullets it will be pretty much easier! If you play this game in fullscreen I'm sure it will be better!
- Direct contact with bosses doesn't hurt you!

9 bosses, 30 waves of bullet hell are waiting for you. Go and let your eyes dizzy!

Please leave your feedback to help me improve my game. Hope you enjoy it! Thank you so much!

"I managed to make the first boss, spell 2 like that. I tried to make a nice looking pattern but easy enough for first boss so... I make a pattern with many bullet but have safe spots, the task of player in this spell is to find those spots.

And for me the boss 1 first spell is easy, you just need to move close to the boss, when it shoot, it's make a big gap between it and bullets.

I wish that I could record a video clip of my playing to show the tactics to beat all bosses. There are some patterns seem hard but the tactics to pass them are easier than others. Example for the boss 6 first spell, you just need to relax then keep at the bottom of screen and move inside two lines of bullet. On this way you can pass the spell without losing any life!"



Rated 3.5 / 5 stars

pretty good, but it could be better with a way to control yourself with the mouse. great graphics, though.

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Nonako responds:

(Sorry for my English :<)

I love Touhou control, that's why I tried to simulate it. One of my next games will use mouse for movement. Thank you for playing and feedback!


Rated 3.5 / 5 stars

Not bad.

Graphics are pretty low-key, and I wish it was a bit clear what your hit-box exactly was.

From the amount I played, the bullet patterns were fairly decent. I wish there was more variety in your offensive capabilities though. Focusing the attack was not really a big step up from normal shot.

I wasn't a fan of the music, sorry.

All in all, a respectable effort.

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Rated 3.5 / 5 stars

Oh my god this is like touhou.
Epic and awesome but you should put in upgrades in the game as well to make this game better

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Rated 3.5 / 5 stars

ahah loved the second boss`s second pattern, very original


Rated 3.5 / 5 stars

I enjoy bullet hell games, so I certainly had fun progressing through this game, but I really couldn't shake the feeling that there were a few things in the presentation that were "off" so to speak, and since I'm better at dwelling on issues than praise, I'll start with that.

The thing that seems to bother me the most is the hitbox; for some reason, it feels like the hitbox is a little too high since it isn't directly in the center. Perhaps it is the place where it makes the most sense to get hit, but it confuses me! (Especially since I don't like relying on being able to see it)
As I'm sure it's been pointed out already, the difficulty of the bosses in progression doesn't appear to be linear in direction; the first boss was more difficult than several of the bosses that proceeded him, in my opinion, and the difficulty of each attack seems to waver wildly. Using the last boss as an example, a couple of them are challenging, fitting for the final stage; a couple seem to rely on big bullets, and aren't very difficult before too long; the last one can either be a good endurance attack or a contest of how many lives are left when you get there, depending on which direction the influencing bullets take. In other words, the attacks are completely imbalanced! It'd be nice if you could mix things up a bit to make the difficulty a bit more sensible.
Also, you get twelve lives? That seems like both too many lives (in my opinion) and just a plain weird number to pick. (Does that total to the number of lives + bombs you start with in a Touhou game? :P) Not that I'm complaining. (I needed all of them)

Anyways, it was a fun experience regardless of some of its issues. The ship's maneuverability is fine, although a little fast for my liking; the attacks were interesting (even if some surprise you at first); nothing obscures the bullets when they get close to you; all in all, it's a fair game.
(Told you I'm not very good at praising people ;P)

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Nonako responds:

Thank you so much for playing and feedback!
Twelve number has some personal sense with me so I use it a lot. You can think like it is my lucky number. :D