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Uploaded
Oct 11, 2012 | 12:34 PM EDT

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Build, Fight, Prevail! Design your Mech and fight against your friends in the arena for glory!

Reviews


deathblow44deathblow44

Rated 5 / 5 stars

dhaa best



hernii55338hernii55338

Rated 5 / 5 stars

Perfect. Been playing this since 2012, and i see a great future to this game with all that improvement. Keep up the good work.
The graphics look nice and colorful, the battle backgrounds look a bit... odd... like a .JPG image.
The Music is good, I like it. The sound is okay...
The Gameplay is great, so much customization in the mechs...

Also, i've been playing the single player campaign... is it normal to fight against GODMODE or what, I had no way to fight against GODMODE other than pushing him with my Low Level Weapons.
If I ever find any other bugs/glitches I will send a Message!



john525john525

Rated 5 / 5 stars

i miss selling parts for my mech...!!!
but the fussion is great..!!!!!!!!!!!



spinefox42spinefox42

Rated 5 / 5 stars

{@Maqil} You need to learn how to spell correctly!


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MorthgarrowMorthgarrow

Rated 5 / 5 stars

Great game, pretty much spot on for what I expected to be able to do.

I enjoy the different builds you can make with your mech, but I do have some suggestions with the overall game. Obviously I don't want to seem like an authority figure, these are just my thoughts on things I'd think would be great to see in the game.

I enjoy player battles. Only trouble is, it can be hard to find them in a timely manner, and the rewards you get for playing a player is simply not worth the effort. I would love to see a VERY large boost in money/exp for players battles, win or lose. Double or even triple exp, at least. That might seem a bit much, but remember pvp battles, especially once shields and toolkits come in, can last far longer than a computer one does, and there needs to be some healthy incentive for players to spend time searching and fighting other players aside from bragging rights. This would encourage more pvp, and in turn I think make the game more engaging as opposed to endless queues with the computer if you want to advance in level quickly.

On that note, I feel that leveling gets annoying when the game eventually pits you against levels far surpassing your own yet the exp is always the same. A quick log-out and back on resets everything for easy pickings again, and while that's great, I don't think the player should feel punished for doing well against the computer. I'd suggest an increase in exp and money for each level above your own, say 5-10% per. It'd also help players advance a bit quicker if they're doing something right and (hopefully) increase the number of higher level players, meaning better chances to pvp at the level 30+ range

I wish there could be more variety with legs; perhaps giving them a passive damage reduction against certain types of damage could help make the type of legs you pick be more tactical. Currently movement in the game is fairly lackluster, and abilities like teleport, charge, etc are abundant enough that your actual movement only rarely affects you. Some small but meaningful added bonuses could prove useful since the variety of legs so far is lacking compared to the rest of the game.

If a player goes first they can get a sizable bonus versus another player, even if they are a few levels behind. It's hard to balance this, but I do think as it currently is it can be unfair if a player is only a level or two ahead (or if evenly leveled!) and they get hit too hard to recover in the long run. Perhaps making the players play two games in a row would help, with each player going first one time? In the event of a 1-1, the games could be considered a tie and both players split the above mentioned 2x/3x+ exp/$ pvp reward. This would also make the tool-kits more tactical, since spending them all to win one match might bite you in the next. Just a thought.

In some ways I wish there was more than 2 actions per turn. Something like, 2 damage actions and 1 non-damage action would be neat to give some more value to things like movement. That may not be feasible for balancing reasons though, but it's another thought for making movement a bit more useful as opposed to "that thing you do if you can't hit somebody this round and don't want to charge/etc"

One thing I'd LOVE to see would be pilot experience being used to activate small but helpful bonuses. Something like a skill tree where you can gain say, 10-20% more heat reduction, passive cooling per turn, tougher shields, more powerful missile based weapons, etc, spread over 3 or so trees. Could only add to the tactical aspects I think, but it could also take a while to implement and balance, so it's a wishlist thing, but one I'd go nuts over.

Sorry for rambling, I think the game is wonderful. Above all I'd just really really love to see a more active pvp community, where the computer is more of a training mode than a proper leveling route. The number of hours I've gotten out of the game has been far more than most flash games, and the game completely delivers on its promise for customizing your mechs and giving a tactical game.

5/5


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