Be a Supporter!

Credits & Info

Uploaded
Oct 9, 2012 | 10:03 AM EDT

Related Stuff

If you liked this, check these out!


Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen:
http://www.newgrounds.com /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.

Reviews


firstaccountTHEfirstaccountTHE

Rated 3.5 / 5 stars October 13, 2012

Very good. I enjoyed the retro feel and could see myself playing this for a while if it were longer however I did find the controls very choppy. It seemed as though I could only execute one action at a time making moving or aiming and attacking at the same time very difficult. Also please make the title track downloadable. I beg you. Before I even started the game I let the track play out for hours. Yes I meant to use the plural.


People find this review helpful!
Asvegren responds:

Check out calamaistr's page, he made all the music. I don't think he has uploaded the title track to NG, but it's based on this:
http://www.newgrounds.com/audio/listen/497396
This song will be the main overworld theme in the main game, when it's released.


KamaMaru123KamaMaru123

Rated 4.5 / 5 stars October 13, 2012

Well, i encountered a problem with the second skeleton, and it would not fix no matter how many times i died or refreshed my screen.

It basically camped on the VEEERY edge of the little double-jump cliff, and everytime i tried to get up, it punched me away. That pissed me off to no end, because i couldn't continue at all.

Either add a slight invincibility frame after getting hit, try to make the skeletons move around instead of targeting you, or maybe add a midair attack feature.

This prologue looks good, but i cant give the full 5 stars because i can't complete the game...
Looking forward to the main game, but please take those ideas into account.


Asvegren responds:

You should be able to jump through it if you move quickly! They only do damage at the end of their attack animation.


CptOlimarCptOlimar

Rated 3.5 / 5 stars October 13, 2012

Obviously due to the short nature of the game and the fact that it's a prologue, the essentially non-existent story can be excused for a game that seems to want to have a compelling narrative.

In terms of level design, you certainly tried to keep everything fresh, not forcing the player to do one task over and over. However, with the exception of the grenade, you never really tried to make novel uses of the abilities. Everything was typical.

The boss fight was well done with enough of a difficulty to help give the end some closure. I liked how the boss battle changed as his health deteriorated.

The graphics are good pixel art, especially the girl's dialogue box and the boss sprite.

I'm not going to go into the controls, as a million and one people have probably mentioned the floaty jump controls. I don't think it's terrible since semi-floaty platformers feel different, but this is a bit too floaty for my taste.

Overall, it's not terribly memorable at this point. But this was just the prologue to an epic game, so I'm not going to judge the book by it's first chapter. You have all the programming essentially ready to make a great game, now all that is needed is to have more interesting level design and story and this game could make newgrounds history.

At the moment, though, I can't give higher than a 7/10. There's just not enough there to wow me.


Asvegren responds:

We're trying to add in more interesting challenges in the full release. Other than the obvious things like length and proper story, we're hoping it will give off a more polished and interesting impression due to the varied puzzles and environments.

Thanks for the review.


TecwolfTecwolf

Rated 3 / 5 stars October 12, 2012

Storyline is interesting so far.



TheAdventMasterTheAdventMaster

Rated 3.5 / 5 stars October 12, 2012

Hi,

Great job on the music. Who gets annoyed by chiptunes? If you worry that players are going to be bothered by the music, 1) Reconsider the music you have in the game because you obviously don't think it's ambient enough and 2) Add volume controls.

I'm glad you're trying to do more with less when it comes to the level design.

It's a lot of work and the logic can get kind of funky, but you really need to work on more fluid controls. The buttons aren't a problem, but user input in games should typically "flow" smoothly. This demo feels like it was "coded" in Stencyl...

Overall, really interesting. It has heart but lacks polish.