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Wilt: Exordium

Score:
rated 3.61 / 5 stars
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54,104 Views
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Genre:
Action - Platformer - Hop and Bop
Tags:
platformer
adventure
dream
wilt

Credits & Info

Uploaded
Oct 9, 2012 | 10:03 AM EDT

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Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen:
http://www.newgrounds.com /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.

Reviews


PunkDiva3388PunkDiva3388

Rated 5 / 5 stars

It doesn't move!



BenandNebBenandNeb

Rated 5 / 5 stars

That was really fun and I can't wait for the actual game to come out. Thank you



drakke125drakke125

Rated 5 / 5 stars

great game def will enjoy the game to come and it seems like the story is promising too. im hoping for more stuff to be added to the game perhaps? its like a shooter + castlevania in a way for me but I like the challenge and how you kinda have to think a bit how to get the bridge levels/triggers.


People find this review helpful!

SubjectBlackSubjectBlack

Rated 4 / 5 stars

I enjoyed the game, though I did take me a few minutes to figure out the grenade bridge part, and I agree with YouNeedABath, the boss' new attacks and complexity did arrive suddenly, and you could have added maybe a couple of the mini-bosses before the final boss to prepare the player for the sudden skilled needed to defeat him, I did defeat him first go but I can see where his/her arguement is coming from, but other than that, great game, awesome concept, and I cant wait to see you expand on it :D


People find this review helpful!

shadedevlinshadedevlin

Rated 4.5 / 5 stars

This was quite fun. It was indeed short, as expected.

I didn't like how it suddenly became a lot harder to move around while shooting. It's a good idea, but if there's going to be more shooting in the full game, it's going to get really frustrating rather soon, especially if faster enemies are introduced. I'd suggest some sort of animation to show when the character is going to be moving slow and firing, so players can either learn the timing before they return to full speed, or something like that.

The final boss was fun, fairly clever, but I thought it drug on just a little too long, especially once I got to where I could kill the split off mini-ghosts quickly (despite the aforementioned slow moving while shooting)

I do like a bit more puzzle in my boss fights, but that's just personal preference, and you seemed to be doing okay (albeit a little easy) with the puzzles outside the boss fight.

Oh, and the switch that needed the grenade to be hit was a little irritating, but that's probably due to me trying to throw grenades while jumping, before realizing that it couldn't be done.