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Wilt: Exordium

rated 3.61 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Oct 9, 2012 | 10:03 AM EDT

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Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen: /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.



Rated 3.5 / 5 stars

I liked: the music, for some time, but it gets annoying. The overall graphic and 8bit style, it simply RULES. Animation was too choppy for me, maybe bad connection or poor hardware, but usually these are good.

Controls were easy to figure out, but hard to manage because of the chopping. Double jump, wall jump shooting in eight directions is very good. For the story I suggest that you would play the daughter and have to rescue her dad, that would be more weird and surprisingly fresh.

At the passage where the long run jump is explained, I suggest the explanation should appear before you fall into the gorge. If you shoot the zombies from the right side they still fall to the right side. During the talking it would be better that pressing spacebar would speed up the words faster and continous. Also the bridge should extent faster. Overall I would suggest more background work, I dunno if the emptyness is part of the dream.

Thanks for this, it was a joy to play:)

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Rated 5 / 5 stars

Loved every bit of it. Feels like a blend of Contra and Castlevania. Count me interested in seeing where the story goes from here.

Asvegren responds:

Thank you very much! I've actually never played Contra, but Minotaur loves it (and made me change the shooting code to match it - it was originally aimed with the mouse as opposed to keyboard).


Rated 3.5 / 5 stars

needs to tell you the controls, otherwise its pretty good.

Asvegren responds:

Really? The only thing the player has to 'guess' is using the arrow keys to move. Jumping and attacking is explained as and when it's needed. Is it the arrow keys that were the problem? Please PM if you have further comments!


Rated 4.5 / 5 stars

Great stuff! I'm a fan of the 8-bit style games, and this one was pretty good. It's a fairly short game, but the controls are good, and the music is sets the mood very well. Looking forward to Last Blossom!

People find this review helpful!
Asvegren responds:

Thank you! Indeed it is very short, Last Blossom will be much longer. Development has just reached act 3 of 6 (for comparison, this whole game is shorter than one act in Last Blossom).


Rated 3.5 / 5 stars

Great little sidescroling 8 - bit game! It got ok controls and the gameplay is funn clasic 8 bit sidescroler but i wish you could ad in more action. just running around shooting up enemies gets boring after a while. I think the boss battles spices it up a bit but it would be nice if you could tie all of it more in to the story.

Asvegren responds:

Thank you! The big game we are working on already contains both puzzles and a proper story (which will make sense of this dream), hopefully that will address your concerns.