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Oct 9, 2012 | 10:03 AM EDT

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Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen:
http://www.newgrounds.com /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.

Reviews


sharpnovasharpnova

Rated 3.5 / 5 stars October 11, 2012

i enjoyed it enough but i have a few complaints

-needing to spam the gun as fast as you can to beat the boss fight (i beat it on first try so i don't know if there was another way) was annoying.
-the boss fight was just too long.
-the movement/control didn't feel very good. i think it's the way you accelerated so uniformly or the way it felt more like you were sliding than running. and the inability to stop on a dime probably contributed to this.


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TheZanmatoTheZanmato

Rated 5 / 5 stars October 11, 2012

It's good game, but a bit hard to me :P Anyway... great job :)



JoeSomebody2JoeSomebody2

Rated 4 / 5 stars October 11, 2012

The music. Because of it, right off the bat I was hooked. I've always been fond of the chiptune style of music, and that slow volume build at the title screen caught my attention hard. On the gameplay, it does indeed feel like the start of a larger adventure, and more accurately a test to see what you could do with the mechanics. Given that, the necessity to actually fight the monsters was null. The only time I needed to use my gun was to defeat the boss, and I could otherwise run through without throwing a single punch. Also, the need to constantly tap buttons has always been a turn off to me, making the boss fight rather dangerous to keyboards.

But you do have something in store for the larger game, that much I can tell. It may just be a test, but it's a success at that. The graphics tug at my heart due to the era I grew up in, and the controls are crisp like any side-scroller worth its salt should be. Definitely looking forward to what may come next.


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rhunenrhunen

Rated 3.5 / 5 stars October 10, 2012

very nice atmosphere but i am stuck at the second button sadly
it's very hard to reach it
and you should really consider what the user ralphpootawn sayd

nice game even if it's abit slipery :3


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AlkaizerAlkaizer

Rated 4 / 5 stars October 10, 2012

I thought this was going to be bogus based on the reviews, but I thought it was atmospherically beautiful and generally well constructed. I didn't seem to have as much of an issue with the controls as others, but they were definitely a little slippery from time to time.

I thought it was an easy 4, and I'm looking forward to playing a bigger version.

My only complaint was the boss. It was a little lame having to do the same thing over and over again... Perhaps a couple more "forms" would have been less monotonous.


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