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Uploaded
Oct 8, 2012 | 6:52 PM EDT
  • Daily 2nd Place October 10, 2012

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Author Comments

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This is a 3D animated short film prologue I spent 9 months working on, it was made in Autodesk Maya and rendered using Pixar's Renderman. The film is about a mysterious character who explores the dark depths of a giant abandoned facility. The purpose of this instalment is to create an atmosphere and establish the environment. It acts as a prologue to a whole series of upcoming shorts films about the character's journey through the facility; this is just the first phase of the story.

Reviews


Xunforgivensin88Xunforgivensin88

Rated 3.5 / 5 stars

You know what would have ,made this better...a narrator. good job though!



anarchofascismanarchofascism

Rated 3.5 / 5 stars

You don't see alot of 3d stuff on newgrounds
I liked it but it needs more plot.



WolfgangDSWolfgangDS

Rated 3.5 / 5 stars

The idea is great. The story has potential. The facility design is superb. Your choice of music is excellent. However, I do have a few complaints.

First, the movement of your character didn't seem real. The running didn't involve the upper half of his body at all, and the walking barely fixed this. Furthermore, he didn't move like someone who knew how to handle that weapon. Not while running, not while walking.

Second, the design of the helmet severely limits your characters field of vision. Most modern and futuristic helmet designs avoid this issue.

Third, some of your photography direction could use some work. For example, when the character walks into the- let's call it a control room- when they walk into the control room, the camera could have been a few inches lower. About eye-level for the character would have been much better in giving the audience a sense of "being there".

Solutions for these: 1) Study movement of trained soldiers. If you don't have access to a soldier to help you out with this, then watch some movies made in recent years that feature trained soldiers holding long guns while scouting or other such military maneuvers. Even if the movie is bad, you can just fast forward until you find a good scene to study. Also, try to involve the character's entire body in their movements, especially when walking or running.

2) Change the helmet. This will qualify as a bit of a retcon, but it's worth it as I'm not the only one who brought up the helmet. Simply put, redesign it. Your character is obviously supposed to be a trained soldier, and so should have as LITTLE vision impairment as possible.

3) For photography and camera angles.... well, just focus on making the audience feel like they're there. If YOU feel like that, then chances are they will too.

Good luck on the next Phase.


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TonyDelvinoTonyDelvino

Rated 3.5 / 5 stars

This is a very interesting 3D flash. The setting was unique itself. I don't understand why someone would complain about the physics or structural design of the facility. It looks very much like a futuristic setting so anything is possible with the physics .Sure its not got a much and it's kind of dull there is always room for improvement. Also, the characters movements were a bit off and looked very weird. Overall, this is a very nice animation and has a lot of potential. Well done. Will hope to see more from your future submissions related to this.


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MoiderahMoiderah

Rated 3.5 / 5 stars

Just because it isn't "easy" to make a 3d film doesn't mean there's no room for improvement. The atmosphere of the environment is perfect, but some things need work.

Most notably? The walk cycle and animation. Take a look at how actual people walk and how they hold their guns. The bouncy running took me right out of the ambience because of just how silly it looked. I know that exaggeration is fun, and it's easier to make something exaggerated than realistic, but come on. In order to build a better atmosphere, you need to fix the running.

Secondly, the lighting. I know you were going for a cartoonish look, but soft lighting goes a long way in making something look bleak. Watch some films for reference.

Thirdly? The camera movement. I noticed that occasionally, the camera would just stop instead of slowly easing its way to a standstill. Remember one of the principles of animation: Slow-in and slow-out. The principles can apply to cameras, too.

It's still a nice short, but it just needs some work.


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