Be a Supporter!

Credits & Info

Uploaded
Oct 8, 2012 | 6:52 PM EDT
  • Daily 2nd Place October 10, 2012

Related Stuff

If you liked this, check these out!


Author Comments

Subscribe to my Youtube channel: http://bit.ly/IdXnWN

This is a 3D animated short film prologue I spent 9 months working on, it was made in Autodesk Maya and rendered using Pixar's Renderman. The film is about a mysterious character who explores the dark depths of a giant abandoned facility. The purpose of this instalment is to create an atmosphere and establish the environment. It acts as a prologue to a whole series of upcoming shorts films about the character's journey through the facility; this is just the first phase of the story.

Reviews


MaskeddudeMaskeddude

Rated 4.5 / 5 stars October 16, 2012

Nice work, I know how much work goes into an animation like this. Awesome enviornments, I like how you did a nice job of making the facility seem huge. Maybe toss on some grungy textures to it, sense its an abandoned facility it shouldnt be spotless. Rust, dust, grease smears, oil leaks, etc. I liked the guy actually. and nice camera work looking through his helmet. Only suggestion i have, and others have said it to, his walk/run cycle were a bit rough. He covered a tad too much distance for the run you had for him and he didnt transfer his weight at all. Even robots have to shift weight from leg to leg to distribute the weight of the body. Now some will argue that he could be in space so gravity is different but even then the arch of his run was a little flat for that. But that just comes with practice and constant observation. Like I said before, over all nice work, and im looking forward to what you do next!



anthemmananthemman

Rated 4.5 / 5 stars October 16, 2012

beautiful atmosphere, great lighting, and fantastic camera movement. The feeling of the factory was superb, however the deduction of .5 is because the character was sprinting and always went from one side of the shot to the other, i fell like if the character had maybe been walking or perhaps doing some sort of motion to give the character a little more depth i would have enjoyed it more. Also i dont mean you should have had the character walk all the way across the shot, i mean that the panoramic feel could have been created without an entrance and an exit



WARcAsh4WARcAsh4

Rated 5 / 5 stars October 15, 2012

Perfect, yes awkward movement, but hey, for all I know, that was intended, maybe character isn't human? Other than that, BEAUTIFUL, and amazing



MrInternetsMrInternets

Rated 5 / 5 stars October 15, 2012

That's my type of flash animation/series. Can't wait to see what's next.



zerf50zerf50

Rated 5 / 5 stars October 15, 2012

ooooooooo, that was really cool, and creepy. i felt a little uneasy with that other dude watching the main guy, but like others have said the character model could use some improvement, he looks really stiff and holds the gun awkwardly, but i really like the environmental look. i really like your building designs too! :D