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Oct 7, 2012 | 10:43 AM EDT
  • Daily 3rd Place October 8, 2012

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Author Comments


This is an old battle engine for our Flash RPG project that was frozen from May 2011. We decided to reboot this project. It's not even alpha version yet when it froze, you see, so we think we'll let the prototype see the world, than letting it rots in hard disk.

You will fight random enemies in this tech reel (you'll fight different set of enemies everytime!). Battle is done in semi-realtime, semi-turn based. Your turn ("Tide", in game) is timed in the upper-right bar. Your MP regenerates every start of your turn. During turn, you can attack freely and the enemy will not interrupt, as long the action meter (blue bar) and MP is sufficient. BOTH CHARACTERS CAN ATTACK SIMULTANEOUSLY, similar in Valkyrie Profile (tm), However when your turn ends, the enemies that will do the same to you.


Select target -> click on desired enemy
Character Command -> Click-and-hold the desired character, then drag the pointer to desired action. The more "filled" the action meter is, the more action will be available. (when the meter exceeds 1st barrier, you can use Lv1 command, exceed 2nd barrier, and you can use Lv2 command, etc).


That's all, have fun! Tell us what you think!

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Rated 5 / 5 stars October 8, 2012

i love all your games, one day i wish to surpass your work and do awsome games.

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Mintsphere responds:

We would LOVE to see that happen. You see, seeing people inspired by our work is the highest pleasure we can have!


Rated 5 / 5 stars July 4, 2013

Man, this was mad enjoyable. I almost forget it was just a demo for the battle system lol. Can't wait to see this as a finished project.

I'll be keeping my eyes open for this one.


Rated 5 / 5 stars February 19, 2013

Awesome and beautiful, hope this progresses into something amazing!


Rated 5 / 5 stars October 7, 2012

Wow.. Brings me back to the days of Blade Dancer and Luminant Spark where you draged over the attacks and waited for the meter on each person to grow to do different attacks.. This has the almost same idealistic as that and better :D Thank you soo much and i know that its still in alpha/ pre alpha.. But i am really waiting for this to be public beta or full game.. Please get it finished with a map, story and good character development 5/5 definitively from me <3


Rated 5 / 5 stars December 9, 2012

I give this 5 stars. Why? Because it seems like an exemplary system before it's even in the Alpha stages! I like how tides are timed instead of just being "you, make a move. Now you make a move," and so on. And during tides, you can do just about anything; whether it be waiting for your gauge to fill its tiers in order for you to use stronger attacks, or going on the immediate offensive and attacking with both of your level 1 moves at once. Speaking of that, the fact that you can make both of your characters attack simultaneously, even keep using just one while the other is preparing for a stronger offense, is a very good element of this system.

Keep up the good work! I can't wait for a game with this system utilized in it.

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