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Oct 6, 2012 | 5:38 PM EDT

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Slight Confusion 10 Points Reach Level 5!
Brain Freeze 25 Points Reach Level 10!
Mind Bender 100 Points Finish the game!
Mind Twister Secret Medal: Unlock this medal to view its details!

Author Comments

I present to you, Confound.
My first serious project in Flash, made over the course of a month using Flixel.

You are a test subject of the Confound project, which studies the mind's ability to relearn how to perform simple tasks such as jumping and walking around while under the effect of artificial confusion.

Forget all you have learned about movement controls.
It's time to get confused.

WARNING - This game can be quite difficult at later stages. It also has an Auto-Save feature, so if you are having trouble, you can just quit and finish it later!

Protip - Take your time and think it through before moving around when near danger. Try no to be reckless.

Seeing as this is only my first flash game, I'd really appreciate some insightful reviews about what could be improved upon or not, if the game is enjoyable or not, that kind of stuff.

I hope you all enjoy this one!

EDIT - Woah! Front Page? Thanks, Newgrounds!

EDIT 2 - Reduced enemies and spikes' hitboxes.

PS: You can control the Volume with the - and + keys and mute/unmute with the 0 key.

Reviews


alexanderaldenalexanderalden

Rated 2.5 / 5 stars October 8, 2012

Too hard to control the character. It is more noticeable when going up/down a ladder. It became totally impossible for me to continue to play when I get to the left/right control reverse stage.


People find this review helpful!
cupnoodles responds:

Thanks for the feedback. A lot of people were complaining about the controls being too slippery as well, so I think you'll be glad to know that I reworked the player's movement, it should be a lot smoother now.


MaskedGuardianMaskedGuardian

Rated 1 / 5 stars October 8, 2012

God-awful controls make me not want to play at all. Much too slippery, and that needs to be worked on pronto.


cupnoodles responds:

I reworked the controls, they should be a lot smoother now. Why don't you try again?


BaronSlothBaronSloth

Rated 1 / 5 stars October 8, 2012

Collision detection is terrible. Controls are ridiculously loose. It's unplayable in this state.


People find this review helpful!
cupnoodles responds:

I Fixed the collision detection.


SarnacSarnac

Rated 4.5 / 5 stars October 8, 2012

Brilliant game, the challenges seemed very well thought-out. The only issue I had was that the hit boxes on the triangle enemies seem to be a little big and imprecise, but it's hard to tell because you die so quickly and don't really have time to look over what happened and think about what could be done better. If the hit boxes are a little bigger than they should be I'd recommend spending a little time making them more precise. Besides that the rest of the game is really brilliantly hard, it's the kind of frustrating that is fun. Almost each and every time I died I felt like it was my fault for not stopping to think about exactly what was going on, so I did my best to improve. Ideally that's what a good video game will do. You made a good video game.


People find this review helpful!
cupnoodles responds:

Thanks for the feedback. People were pointing out that the hitboxes seemed too big, so I reduced them a little bit. I'm glad you enjoyed the game!


PajakingPajaking

Rated 4.5 / 5 stars October 8, 2012

I really admire your game. This is what i call a real Skill-Platformer game.

The gravity is kinda unrealistic. I noticed this in the gravity room, i cannot explain it, go see it for yourself.
The enemies hit you like they are 1/2 bigger, so do spikes.

Although, nice game 4/5. Keep it up!
Completed all the levels, i gave you 4,5 because the 21st level was very original.