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Oct 5, 2012 | 1:19 PM EDT
  • Daily Feature October 6, 2012

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larrynachos 1, by Chytree 21 views Created 1 Score: 5.00 / 5 Load Level
, by lonewolf7875 36 views Created 1 Score: 1.00 / 5 Load Level
Opinionated Square , by CrazyJackAnims 40 views Created 1 Score: 4.00 / 5 Load Level
Dead end , by KampiThePhilosopher 34 views Created 1 Score: 0.00 / 5 Load Level
Krabby Patty Secret Formula , by BubbaGurt 1 views Created 1 Score: 0.00 / 5 Load Level
Super Slumber Party Finished, by ThedudenamedKcartoon 53 views Created 1 Score: 3.00 / 5 Load Level
meow , by pilafmachine123 74 views Created 1 Score: 2.50 / 5 Load Level
booty stank, by pilafmachine123 23 views Created 1 Score: 0.00 / 5 Load Level
, by ShadowWhoWalks 23 views Created 1 Score: 3.50 / 5 Load Level
smashomi corp , by yetanotherjohn 61 views Created 1 Score: 3.80 / 5 Load Level
HEY LION , by monkeyman06 27 views Created 1 Score: 4.50 / 5 Load Level
The Lovable Mickey Mouse , by D1234583 73 views Created 1 Score: 4.00 / 5 Load Level

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!



Rated 5 / 5 stars

I just finished a super slumber party audio and holy shit. lot of work but awesome program. Thanks Tom and Johnny!


Rated 5 / 5 stars

Awesome as fuck!
That is so good you asshole!

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Rated 4.5 / 5 stars

I can view it better


Rated 5 / 5 stars

A little tricky to get the hang of but very fun.

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Rated 5 / 5 stars

I keep finding that Dot Dot Dot crap, but besides that, pretty good.

TomFulp responds:

I actually put in a special rule that if you use the Dot Dot Dot audio URL, it makes you do more frames of lip syncing before it lets you save.