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Credits & Info

Oct 5, 2012 | 1:19 PM EDT
  • Daily Feature October 6, 2012

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User Creations

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TomaMoto Voice Demo , by Golden-Chicken 48 views Created 1 Score: 3.29 / 5 Load Level
, by mikevp88 22 views Created 1 Score: 1.00 / 5 Load Level
Dot Dot Dot , by mikevp88 24 views Created 1 Score: 0.00 / 5 Load Level
Garlic and Chips , by Jay-string 118 views Created 1 Score: 4.33 / 5 Load Level
Harry The Dirt , by Katody 71 views Created 1 Score: 3.57 / 5 Load Level
GnCtest1 , by Jay-string 11 views Created 1 Score: 0.00 / 5 Load Level
woah , by Zakariah 36 views Created 1 Score: 2.33 / 5 Load Level
Do the MARIO , by cownose-ray 1,133 views Created 1 Score: 4.56 / 5 Load Level
Dot Dot Dot Full , by SirPancake 65 views Created 1 Score: 2.25 / 5 Load Level
Popo , by SaiReactionx 20 views Created 1 Score: 0.00 / 5 Load Level
VOICE123 , by Horizon-Miz 37 views Created 1 Score: 3.25 / 5 Load Level
Dot Dot Dot unfinished , by alexi123454 20 views Created 1 Score: 0.00 / 5 Load Level

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!