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Oct 5, 2012 | 1:19 PM EDT
  • Daily Feature October 6, 2012

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User Creations

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Fuck Her Gently , by ChUcKySW 1,280 views Created 1 Score: 4.77 / 5 Load Level
qq , by Nielson 53 views Created 1 Score: 0.00 / 5 Load Level
q , by Nielson 28 views Created 1 Score: 0.00 / 5 Load Level
Late Now , by naomi09p 39 views Created 1 Score: 2.50 / 5 Load Level
shitshit , by hunterespalier 67 views Created 1 Score: 3.00 / 5 Load Level
, by torkk 76 views Created 1 Score: 0.00 / 5 Load Level
Egoraptor The Pirate. , by sknapo 151 views Created 1 Score: 4.45 / 5 Load Level
cookie , by karrachr000 113 views Created 1 Score: 3.17 / 5 Load Level
An Epic Pokebattle , by Jasdahlk 3,310 views Created 1 Score: 4.71 / 5 Load Level
, by THEDARKNECRO 70 views Created 1 Score: 0.00 / 5 Load Level
ihk , by THEDARKNECRO 35 views Created 1 Score: 0.00 / 5 Load Level
date with an otaku , by RMayuscula 121 views Created 1 Score: 2.00 / 5 Load Level

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!