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Talk Head

rated 4.23 / 5 stars
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Gadgets - Construction Set

Credits & Info

Oct 5, 2012 | 1:19 PM EDT

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VOICE ACTING , by megacharlie159 17 views Created Apr 20, 2015 Score: 0.00 / 5 Load Level
untitled, by SmileyClouds 2 views Created Apr 14, 2015 Score: 0.00 / 5 Load Level
gimme yo butt v2 , by Treeman1221 132 views Created Apr 9, 2015 Score: 4.55 / 5 Load Level
GIMME YO BUTT , by Treeman1221 17 views Created Apr 9, 2015 Score: 3.00 / 5 Load Level
.test. , by Happyhappy 71 views Created Apr 5, 2015 Score: 2.50 / 5 Load Level
The Song of a Thousand Dicks" , by Happyhappy 14 views Created Apr 5, 2015 Score: 5.00 / 5 Load Level
The Song of a Thousand Dicks" , by Happyhappy 7 views Created Apr 4, 2015 Score: 5.00 / 5 Load Level
untitled, by Happyhappy 42 views Created Apr 4, 2015 Score: 0.00 / 5 Load Level
fff , by snaxx 44 views Created Apr 2, 2015 Score: 1.50 / 5 Load Level
ass , by TheSheperd14 6 views Created Apr 2, 2015 Score: 0.00 / 5 Load Level
First seconds of Voice Actor , by Mealias 0 views Created Mar 22, 2015 Score: 0.00 / 5 Load Level
GIVE IT NOW , by WaffleSSJr 91 views Created Mar 19, 2015 Score: 4.17 / 5 Load Level

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!



Rated 4.5 / 5 stars

This is an extremely fun "gadget" to play with, or to practice lip syncing, Great Job.

TomFulp responds:



Rated 4.5 / 5 stars

It's a lot of fun, and it's a great way to practice lip sync. Granted, the best way is just grabbing a copy of Flash and practicing there, this is still a really good way to try it out with very little consequence.

I loved playing with it. Nice job, guys.

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Rated 5 / 5 stars

This is a highly creative and flexible flash that provides a chance for contribution to the community through syncing of songs yet to be synced or improving on previous syncs -- very engaging! Nice work!
On a brief final note, I almost broke down into tears when I saw the first lip sync for Gangdam Style. lol

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TomFulp responds:

I haven't seen that one yet, I better check it out.


Rated 5 / 5 stars

That made my day, thank you very much!

TomFulp responds:

Thanks for giving it a whirl!


Rated 5 / 5 stars

i gotta tell you, punkomatic has nothing on this!

when it comes to flash games that can absorb you in user created content, this takes the cake. i spent about 20 minutes syncing some random voice demo and i had a blast!

great job guys, 5's from me all day

TomFulp responds:

Thanks! I'll tell Evil-Dog that WE CRUSHED HIM.