Be a Supporter!

Credits & Info

Uploaded
Oct 5, 2012 | 1:19 PM EDT
  • Daily Feature October 6, 2012

If you liked this, check these out!


User Creations

Sort By:
DOT DOT DOT , by TehEpikDude 37 views Created 1 Score: 3.20 / 5 Load Level
Egoraptor Pirate Sex Tape , by Tarantulakid96 57 views Created 1 Score: 4.38 / 5 Load Level
ChocoNotFinishedlate Rain , by DragonCape 45 views Created 1 Score: 3.00 / 5 Load Level
OneyNG Super Slumber Party! , by Leberator 14 views Created 1 Score: 5.00 / 5 Load Level
Super Slumber party ONEY , by Leberator 50 views Created 1 Score: 2.50 / 5 Load Level
a review , by ThatXemGuy 8 views Created 1 Score: 0.50 / 5 Load Level
cookie jars , by supergamer2012 62 views Created 1 Score: 2.67 / 5 Load Level
Derp Acapella , by johngunn 12 views Created 1 Score: 0.00 / 5 Load Level
axn talky test , by AnalogByNature 8 views Created 1 Score: 5.00 / 5 Load Level
Johnny Utah Voice Reel v2 , by CheeseburgerJay 61 views Created 1 Score: 4.17 / 5 Load Level
Come all over my Back -.- , by CheeseburgerJay 55 views Created 1 Score: 3.33 / 5 Load Level
I LOST IT! , by CheeseburgerJay 63 views Created 1 Score: 0.00 / 5 Load Level

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!

Reviews


azeta2009azeta2009

Rated 2 / 5 stars

it could be a lot better if i can use any music i want... or maybe i don't know how to use this jeje... whatever...the concept is a little boring anyway,,,


People find this review helpful!
TomFulp responds:

You can load in any audio file available on the web. Just be careful with those Amazon URLs that include an expiration date - sometimes people will sync something from Amazon and it just goes dead after a few days.


cevinspy1cevinspy1

Rated 0.5 / 5 stars

the game is bullshit needs more fun



tractorMtractorM

Rated 5 / 5 stars

love it, at first when i wasnt a member it was annoying because i made a whole version of like a boss by the lonely island but couldnt save it, now im trying radioactive by imagine dragons


TomFulp responds:

You can export your sync data as a text string and paste it back in later, as a way to keep your data even if you aren't logged in.


mittekunagienammittekunagienam

Rated 4 / 5 stars

It doesn't work for me..But everyone else seems to be fine with it.. I must be real thick or something.. Anyone help???



ash0404ash0404

Rated 5 / 5 stars

http://www.newgrounds.com/portal/view /603982/show/usergenerated/group/509/
play/340466