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Talk Head

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mmm

Added to syncdata for Talk Head Oct 25, 2012.

Rosetta Stone

Added to syncdata for Talk Head Oct 25, 2012.

Rosetta Stone

Added to syncdata for Talk Head Oct 25, 2012.

imsobooooored!!

Added to syncdata for Talk Head Oct 25, 2012.

Doom

Added to syncdata for Talk Head Oct 24, 2012.

Practice 18 sec of Haru Song

Added to syncdata for Talk Head Oct 24, 2012.

Catro

Added to syncdata for Talk Head Oct 24, 2012.

YOU ARE TEARING ME APART LISA

Added to syncdata for Talk Head Oct 24, 2012.

untitled

Added to syncdata for Talk Head Oct 24, 2012.

Axman

Added to syncdata for Talk Head Oct 24, 2012.

untitled

Added to syncdata for Talk Head Oct 22, 2012.

untitled

Added to syncdata for Talk Head Oct 21, 2012.

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!

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cool

Awesome, this game is like a usefull fun tool to create animtions!

Very useful!

3 of then cut of in the beggining

TomFulp responds:

Most people probably won't finish syncing their entire tracks before saving them. I just wish people wouldn't save when they haven't done ANYTHING.

Ah, so this is what you were talking about! Very cool guys!

Credits & Info

Views
526,733
Faves:
620
Votes
397
Score
4.31 / 5.00

Uploaded
Oct 5, 2012
1:19 PM EDT
Software
  • Flash 8