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Oct 5, 2012 | 1:19 PM EDT
  • Daily Feature October 6, 2012

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hell , by coco34 75 views Created 1 Score: 2.50 / 5 Load Level
quest of the manwhore , by malinger 67 views Created 1 Score: 4.33 / 5 Load Level
, by TimmyFi 25 views Created 1 Score: 0.67 / 5 Load Level
Pirate Whatever -_- Joh!! , by TimmyFi 32 views Created 1 Score: 0.00 / 5 Load Level
narwhals , by malinger 56 views Created 1 Score: 4.67 / 5 Load Level
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Hall Pass (unfinished) , by Massoro 1 views Created 1 Score: 5.00 / 5 Load Level
Joker , by hyperadd 2 views Created 1 Score: 0.00 / 5 Load Level
again dot dot dot , by malinger 43 views Created 1 Score: 4.50 / 5 Load Level
, by malinger 22 views Created 1 Score: 4.33 / 5 Load Level
THe gunopolis , by derpman345 0 views Created 1 Score: 0.00 / 5 Load Level
The Lovable Mickey Mouse , by SupermarioFan234 37 views Created 1 Score: 3.20 / 5 Load Level

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!



Rated 5 / 5 stars November 9, 2012

That made my day, thank you very much!

TomFulp responds:

Thanks for giving it a whirl!


Rated 5 / 5 stars November 5, 2012

i gotta tell you, punkomatic has nothing on this!

when it comes to flash games that can absorb you in user created content, this takes the cake. i spent about 20 minutes syncing some random voice demo and i had a blast!

great job guys, 5's from me all day

TomFulp responds:

Thanks! I'll tell Evil-Dog that WE CRUSHED HIM.


Rated 2 / 5 stars November 5, 2012

it could be a lot better if i can use any music i want... or maybe i don't know how to use this jeje... whatever...the concept is a little boring anyway,,,

People find this review helpful!
TomFulp responds:

You can load in any audio file available on the web. Just be careful with those Amazon URLs that include an expiration date - sometimes people will sync something from Amazon and it just goes dead after a few days.


Rated 0.5 / 5 stars November 4, 2012

the game is bullshit needs more fun


Rated 5 / 5 stars November 4, 2012

love it, at first when i wasnt a member it was annoying because i made a whole version of like a boss by the lonely island but couldnt save it, now im trying radioactive by imagine dragons

TomFulp responds:

You can export your sync data as a text string and paste it back in later, as a way to keep your data even if you aren't logged in.