Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.18 / 5.00 15,863 ViewsJohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.
The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.
The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(
IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.
UPDATES 10/10/12:
1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.
2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.
3) View counts are now available while browsing entries.
UPDATE 10/31/2012
Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!
Reviews
Rated 5 / 5 stars October 6, 2012
It would be cool to be able to download the result to use it in our own animations, like the information of the lip sync.... it could be implemented as a class with an internal timer or enterframe listener that you used to connect movieclips and the class would send to the correct frame in that movie clip to get the current mouth frame based on the sound playing.
Like: LipSync.begin(); and then.... LipSync.connect( mc ); then when using other mouth: LipSync.connect( otherMouth); and it would disconect the old one and connect the new one....
that way one could use it for diferent mouths...
Rated 5 / 5 stars October 5, 2012
i found one that plays dub-step XD
Rated 5 / 5 stars October 6, 2012
I love it! But is it just me? or does someone else have a problem when you paste in your url into the game and it loads, but won't play? like I tried Alex care Too close to love you song and it did'nt work from youtube ):. Someone help!?
Rated 5 / 5 stars October 5, 2012
Awesome!
Rated 5 / 5 stars October 6, 2012
Just spent over 3 hours lip-synching 'Dance of the Manwhore'. Totally worth it!