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Oct 5, 2012 | 1:19 PM EDT
  • Daily Feature October 6, 2012

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Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!

Reviews


AncoProAncoPro

Rated 4.5 / 5 stars October 6, 2012

The worst part of animating has become one of the most entertaining gadgets.

Simply a good, addictive time-killer. I've been at it for about 2 hours and I hadn't even noticed. It's also good for practicing lip-synch in general.

If I had to ask for more, it's be more lip ranges because it doesn't exactly cover all the common sounds, but I suppose what's here is enough to improvise with. More facial expressions would be nice too, but that's not really as necessary.


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DamienDamien

Rated 4.5 / 5 stars October 6, 2012

It's kind of fun, but it's too bad you can't load in your own art so you can use it for your own projects.
Or have different kinds of mouths for the same phonetic so when one specific sound is dragged out you still get movement.

Oh well it works as a simple lip syncing device, you don't see things like that one the web a lot, GREAT JOB GUYS! Seriously. Amazing!


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jsramajsrama

Rated 5 / 5 stars October 6, 2012

This is amazing! Glad that it's helping you guys as well :)

Thanks for this, for some reason the first and only thing I wanted to make was Jay T's Poundcake song, you can probably find it somewhere in the most recent syncs (as of this review).
Keep up the great work and thanks for keeping the site running strong too!


People find this review helpful!

DoctorTopperDoctorTopper

Rated 3.5 / 5 stars October 6, 2012

Really neat. Anybody reading this review: PM your data as text to me because I want to see



PoisonHeartPoisonHeart

Rated 5 / 5 stars October 6, 2012

What an innovative tool! And for others, a great toy.

Hard to believe there are still big-leagues working in AS2.0, very surprising and cool!