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Save the world in this retro-fashioned Zelda-like adventure game with tons of enemies, weapons, quests, level up system, and a huge world to explore!
AWSD to Move
J to attack
K to use
You can change the controls anytime in the options menu
Hmmm...I have to agree with what most people said about the ripping from Zelda, the almost non-existent storyline, repetitive quests, repetitive monsters, and very hilarious ending. But I still liked it. I saw in the description "... retro-fashioned Zelda-like adventure game..." That means he ripped something off a Zelda game. I already expected that. Also, the protagonist did not decide to randomly kick monster ass, the grandpa wanted his damn newspaper and sent his Grandson, who he's trained for this kind of sh*t, to get his damn newspaper.
What in the world do I do after I get the ability to swim?
Link's Awakening and Legend of Zelda, but he actually talks to you.
Oh my god all the enimies are from Zelda O_O
I loved this game. I really only have 3 complaints.
1: If you do not move straight away from a zone line, like i hold up+left while zoning left, it will immediately zone you back the way you came.
2: Projectiles, I ran into quite a few times when a projectile hits a wall, and while the sprite disappears, the projectile continues and can hit me. Not to big a deal in lower levels, but it can become an issue.
3: Assisting mobs, you know, the ones that all become aggressive if you hit one. Not sure if this is supposed to work across all assisting mobs, but I hit a blue slime, and orange crabs start chasing me. If this is as intended, feel free to ignore. Mostly only a problem in conjunction with (2). I hit a spider and glitching bandit arrows start dealing damage and moving me around.
But this is still a great game. While I can tell the game is inspired by LoZ games, the sprites are different enough that I don't feel you ripped them. I will admit I feel enemies jump up in HP rather suddenly (25 or less enemies to like 200 for zombies when you go into the graveyard for example, but I was always a bit ahead on the damage curve so this wasn't really a problem.
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