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Save the world in this retro-fashioned Zelda-like adventure game with tons of enemies, weapons, quests, level up system, and a huge world to explore!
AWSD to Move
J to attack
K to use
You can change the controls anytime in the options menu
after playing for a couple of hours.
i noticed some glitches.
glitch 1. if you sell all your weapons, and waste the money away, so you have nothing left.
you cant earn money back. (so your stuck)
glitch 2. sometimes im being shot by invisible arrows, if a monster is shooting at me, and if a tree is in between us, the arrows goes true the tree and hits me. (not totally sure but check it out yourself)
glitch 3 (this glitch is totally up to the creator if he wants it or not)
you can kill monsters by hitting true objects, and earn easy xp without taking any risks
some glitches i found along the way.
good game :)
Best, most addicting game I have played in a long time. It does remind me of Zelda. Good job.
mdatheking is right....handed (terrible joke)
the town seems that they dont give a shit about all the monsters coming to the village
the missions were lame and the world looked like hyrule
-NEVER upgrade types of weapon ALL of them looks the same exept for the bow..... like a fucking picaxe.
if you change your sword to something else like...an axe you will see that it is the same.
-NEVER upgrade dexterity ( unless you like bows) luck does the exact same thing but better!
it gives you more money.
PS:why some weapons are extremly expensive? like the zombie axe or something like that
it cost like 9999999 coins
it is stupid to buy ANY kind of weapon
ALL of them(includin the sword you start with) makes 100 percent knockback effect so, just press J until the thing you are fighting dies.
the enemies have soo much health like the BAT
ITS LIKE 50 HITS TO KILL IT....... WITH THE IRON SWORD, THE FUCKING IRON SWORD!!!!!!!!!!
julious belmont can kill it with a fucking rope A ROPE! 1 HIT!!!!!!
-Elaborately crafted world.
-Absolutely nothing else.
-Lack of pathos in the story.
The side-quests were bland and monotonous. 'Hey could you please get me # of (blank)?' Or ' Could you please find my (aunt/uncle/third-cousin-twice-remove d/evil stepmother, whatever) somewhere in this (island/archipelago/in the town pub drowning his miserable life with alcohol)? I'll give you (money/item) as a reward? All the side-quests followed this rubric and instead of feeling sympathy for the NPC it made me want to kick him/her in the face.
-Lack of story in the story.
What, the kid just spontaneously decides one day that he's gonna kick monster ass? No explanation? No anything? Hell we didn't even know his father was supposedly dead until the end, let alone that he was responsible for the malevolence cast upon the world; so why did this kid give a crap? Furthermore why was he the only person in the entire world that seemed to give a crap?
- No boss fights:
"So a guy walks into a dungeon, kills a whole bunch of monsters which could be found outside of the dungeon anyway, and when he gets to the final room..."
"He has an awesome boss fight, and gets a kick-ass item as a reward right?"
"No! What are you stupid? He gets a book inside a treasure chest, which teaches him how to swim."
-Puzzles were extremely easy:
Almost every puzzle in the game seemed to involve moving heavy rocks around. If that were not monotonous enough, they could be solved in a matter of seconds. Why were the boulders even there (with the exception of the ones that blocked off certain areas in the map until the player receives the pushing manual)? Just let us walk an unobstructed path, if no mental exertion is required to solve the puzzles.
-Monsters were repetitive:
"I've run out of ideas for monsters! What do I do?", "Dude, chill, just change the colour and buff up it's health and defence. It's not like they'll notice." We noticed. We most certainly noticed.
-The ending was incredibly disappointing:
Ok, so we've gone through all the aforementioned B.S. It's time for the final dungeon baby! Perhaps we'll get an awesome boss fight to compensate for the lack of them throughout the course of the game? Or maybe we'll see an awesome twist to the (almost non-existent) storyline? Well I must commend you for one thing; you did an excellent job of shattering those aspirations into pieces. Instead of the aforesaid, we received the following:
*Pooface (the name of the adventurer during my play-through): Enters final room and kills a couple of monsters hanging out with his dad*
Father who we haven't even heard of until now: "Woah! What the hell Pooface!? Those were my peeps you killed there, yo!"
Pooface: "Woah, person who I somehow know is my dad even though I've never seen him before, it was you doing all this?"
Father who we just heard of seconds ago: "Ok Pooface it's time for you to go home now."
You did an excellent job in crafting the world, but ultimately it could not make up for a bad game.
got pissed off with the bats in the monastary because this one bat kept sticking to me and i couldnt hit it to kill it so i have to load game, had to do it several times.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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