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Oct 4, 2012 | 7:42 AM EDT
  • Daily 3rd Place October 5, 2012

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Author Comments

Save the world in this retro-fashioned Zelda-like adventure game with tons of enemies, weapons, quests, level up system, and a huge world to explore!
AWSD to Move
J to attack
K to use
You can change the controls anytime in the options menu

Reviews


SinXDSinXD

Rated 4.5 / 5 stars

Well done!! Really, the game has some flaws, but it was VERY fun to play! There are some things you could have improved/done better, I will try to list them.

1) SKILLS: skills are pretty basic, weapon damage, exp, money, critical or health. Some of them make your char directly stronger (health and w.dmg) and indirectly (exp and money). The bad part its the fact that they are too simple, theres nothing original on them, the difference between choosing a weapon is only the aspd (apart from bows, since they use dex), with 20 in the weapon skill and some strength, it really doesn't matter if you are using sword/mace/dagger. You could have made a talent system, so that the player could specialize in a weapon type, making ACTIVE skills with cooldown time/mana usage.

2) EQUIPMENT: I have to say, I was very disappointed with the equipments. Basically its a bunch of weapon and like 4-7 rings, there are no weapon with a unique effect, some of them have elements, but they don't make any difference at all. Since money is the only thing you need to get a good weapon (even the very first shop sells the best weapons), you won't use most of them, since you can just jump to the most expensive weapon and be godmode. You could have done different equips, especially with unique effects (for exemple, axes attacks have a 270 degree range, maces have a chance to resonate nearby enemies, swords have higher critical chance, daggers have a chance to strike twice, etc...).

3) ENEMIES: Well, if you played the game you already know there are no boss, and to me this doesn't make sense! Theres no challenge in the game without a boss, its just a bunch of common enemies trying to kill you. Without a stronger enemy the game just feel like the same thing over and over again, I mean WHY are there health potions?!? The only potion I used the entire game was the antidote, because the poison is the stronger enemy in the game. Without a boss theres no challenge, without a challenge the game doesn't feel rewarding at all.

4) POISON: Sorry but I had to make a chapter just for this. The poison is, without a single doubt, the stronger enemy in the entire game! Even being lvl 6x at the end of the game and having around 18k hp, I could die in less than a minute if I forgot to buy antidote. The only time I died playing was when I got poisoned in the middle of a cavern and I had no antidote, after that I bought 50 antidotes from the shop and never died in the game again. It just doesn't make sense, try to make it like a curse, not a terminal disease (for example, make so that It will reduce 50% of your -current- health, or increase the damage received by 100% while poisoned, etc).

In overall you should be proud of yourself, but next time try to make it more original, adding creative mechanics to the game. I'm sure your next game will be AWESOME!! =D


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AAA1058AAA1058

Rated 5 / 5 stars

I aspire to be able to program this well i've only been able to make a snake game so far =p one day.... one day, great work though i love RPG's ^.^


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snowman41snowman41

Rated 3.5 / 5 stars

I would create a mature review to enlighten fellow Newgrounders about this decent game, but when you push against a npc in-game, it looks as if the protagonist is giving the npc a blow job while twisting the npc's nipples. Most uncouth. The game is decent, however.


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matakukos responds:

lol, maybe i can fix that, so the npc gives you some money :P


gracikgracik

Rated 0 / 5 stars

I won't state the obvious, by saying you ripped zelda sprites. But I will say that I swear that your character portraits, are ripped/stolen from RPG Maker VX(if i'm not mistaken).



DamonandSkyDamonandSky

Rated 2.5 / 5 stars

I have a question.... why is it I can rebind keys during a game, but not in the title menu? That's a little bizarre. Not saying it is bad, I'm actually glad you can rebind keys; I just don't see the logic. I'm happy with the little you have in your options such as the sound sliders and the key rebinds but you are lacking of a quality control. I admit that I don't need an option to lower the quality of the game, but there are people on processors who do and you should always consider that. Also the blue box to name my character is present before even attempting to skip the story. Luckily hitting continue the first time during the opening doesn't begin the game so I can admire that.

The actual game has some fun to it, but seriously reviewing it there is a lot I'm disgusted with. The level up system is dull, tedious, and pointless. You don't get any amazing or entertaining skills or anything and since this game is clearly close to being a clone of Zelda you might as well add the spin as a skill or magic or something. The skills were boring because they were all passives that affect your "damage output" or your "crit chance"; and that's about it. Not to mention after attaining a book you can't actually use it without wasting a level up unlocking the skill. Why? Why use that as a mechanic? I just acquired the damn manual and that should be obvious enough to teach me the shit I need to know, but now I have to actually level up the damn thing? That's ridiculous and a waste of a level I could be using boosting my chance of finding gold, the only skill that seems valuable other than the exp boost.

That brings the other issue. Balancing. The leveling doesn't really feel balanced to me because if you just level up getting money and exp first then you are gaining continual levels and money that you can hurry and buy the best weapon quicker rather than boost your damage in a specific weapon that you may or may not use. A better game plan is to think of the stats as passive bonuses, because that's what they are, and make abilities that focus more on crazy, fun stuff to do like charges or other things. These skills can still have a leveling system where if you level it up they gain strength, but making the skills just "weapon proficiency" is boring. Aside from that many monsters are rather generic of Zelda. The sounds for taking damage, the grass, the stones and tiles.

My question is if this game is a tribute to Zelda, or if it is just an insufferable clone. It has it's general differences, but making a game like this you should be careful how close it is to Zelda itself, because if you want a tribute you should focus more on contributing your own ideas. There are several games that pay homage to Zelda, and certainly this one does, but I've noticed few of those games can actually pay homage while staying true to the character and imagination that their designers have to offer.

So the combat is pretty fluid, the music relaxing and nice. I'm happy with the shortcuts and what not. The only last concern is this: You should make it so we can interact with the inventory via the keyboard. Switching between mouse and using two hands for keyboard is annoying. Aside from that this game is fun to play, if very grindy, and I will be seeing it to the end.


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