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Oct 4, 2012 | 7:42 AM EDT
  • Daily 3rd Place October 5, 2012

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Author Comments

Save the world in this retro-fashioned Zelda-like adventure game with tons of enemies, weapons, quests, level up system, and a huge world to explore!
AWSD to Move
J to attack
K to use
You can change the controls anytime in the options menu



Rated 3.5 / 5 stars

good but not complete................. It's missing something


Rated 2.5 / 5 stars

"An old legend says that there's some kind of book in the cemetery that can teach you to move very heavy objects."

This is just one of the many really bad attempts at story development/excuse to give quest/hinting.

At first I was pretty impressed by the smooth animations/gameplay and how fluid the combat seems.

I was really disappointed just 5 minutes into the game though. Graphics at the main menu hinted of some kind of viking age game, but it turns out that it has absolutely nothing to do with the era of the game.

I didn't want to describe the plot this way, but it is really stupid. At the rate this is going, the protagonist is taking on 26 quests to get his newspaper?? If it is meant as a joke game I would understand but this is nothing like it.

The NPCs are blabbing nonsense, their photos' texture do not match the game and quests like "Kill 10 slimes and I will give you a very powerful weapon." really made me ????

I also seemed to experience no invincibility window, that is, the monsters can combo me like a pinball machine.

I actually LOVE the fluid battling that is so rare on a flash game, but I really expect a lot more in other areas before this can become even a decent game.

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Rated 4.5 / 5 stars

Well done!! Really, the game has some flaws, but it was VERY fun to play! There are some things you could have improved/done better, I will try to list them.

1) SKILLS: skills are pretty basic, weapon damage, exp, money, critical or health. Some of them make your char directly stronger (health and w.dmg) and indirectly (exp and money). The bad part its the fact that they are too simple, theres nothing original on them, the difference between choosing a weapon is only the aspd (apart from bows, since they use dex), with 20 in the weapon skill and some strength, it really doesn't matter if you are using sword/mace/dagger. You could have made a talent system, so that the player could specialize in a weapon type, making ACTIVE skills with cooldown time/mana usage.

2) EQUIPMENT: I have to say, I was very disappointed with the equipments. Basically its a bunch of weapon and like 4-7 rings, there are no weapon with a unique effect, some of them have elements, but they don't make any difference at all. Since money is the only thing you need to get a good weapon (even the very first shop sells the best weapons), you won't use most of them, since you can just jump to the most expensive weapon and be godmode. You could have done different equips, especially with unique effects (for exemple, axes attacks have a 270 degree range, maces have a chance to resonate nearby enemies, swords have higher critical chance, daggers have a chance to strike twice, etc...).

3) ENEMIES: Well, if you played the game you already know there are no boss, and to me this doesn't make sense! Theres no challenge in the game without a boss, its just a bunch of common enemies trying to kill you. Without a stronger enemy the game just feel like the same thing over and over again, I mean WHY are there health potions?!? The only potion I used the entire game was the antidote, because the poison is the stronger enemy in the game. Without a boss theres no challenge, without a challenge the game doesn't feel rewarding at all.

4) POISON: Sorry but I had to make a chapter just for this. The poison is, without a single doubt, the stronger enemy in the entire game! Even being lvl 6x at the end of the game and having around 18k hp, I could die in less than a minute if I forgot to buy antidote. The only time I died playing was when I got poisoned in the middle of a cavern and I had no antidote, after that I bought 50 antidotes from the shop and never died in the game again. It just doesn't make sense, try to make it like a curse, not a terminal disease (for example, make so that It will reduce 50% of your -current- health, or increase the damage received by 100% while poisoned, etc).

In overall you should be proud of yourself, but next time try to make it more original, adding creative mechanics to the game. I'm sure your next game will be AWESOME!! =D

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Rated 5 / 5 stars

I aspire to be able to program this well i've only been able to make a snake game so far =p one day.... one day, great work though i love RPG's ^.^

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Rated 3.5 / 5 stars

I would create a mature review to enlighten fellow Newgrounders about this decent game, but when you push against a npc in-game, it looks as if the protagonist is giving the npc a blow job while twisting the npc's nipples. Most uncouth. The game is decent, however.

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matakukos responds:

lol, maybe i can fix that, so the npc gives you some money :P