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Coins, monsters, platforms and brave hero, all you need for good game.
Great leveldesign and funny puzzle-like levels will bring a great satisfaction to player!
i think this game is far too slow and tedious when collecting coins, that is a very old and quite frankly boring mechanic and shouldn't be a factor for finishing the level.
The enemies feel almost unnecessary since they are so easy to kill and hardly stop you from completing the level. Also the particles falling from the coins and enemies felt really unnecessary and was just a gimmick and a proof of concept rather than a legitimate graphic or mechanic
In conclusion i feel there is a lot of unnecessary features and mechanics in this game and should focus more on fast paced combat, puzzles or adventure and not trying to find some sort of middle ground because i feel this is quite a boring mix and had a lot more potential than what was shown here.
Pretty good game, but when a level is designed so that I need to go from side to side collecting coins when I could purely be doing the puzzles, it gets a bit tiring. Making the character cover as much area in the level as possible isn't as fun as having the player only collect coins which are in the general area of the puzzle. Still, good short game
i made it to level 15 but there are some problems you should have way more time,its pretty boring,where are the bullets coming from his dick or something,make it shorter,make it easie just a bit other than that its a good game not in the top 10 good but good. :)
All right, now add a level editor so people can create and share levels, and then you'll REALLY have something.
it was ok
not very challenging the monsters felt almost unnecessary bcause they were so easy to kill from far away..
i echo the person below me's thoughts on the coins
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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