Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Crush them zombies with your your car, which can be tuned and upgraded. Earn upgrades and make longer ride by improving the parts of your car. Zombies shed the seas of blood, they do not hurt, they are happy!
Bad copy od Earn to Die
the car's fuel meter went past empty and it still could drive. and the gaming is too repetitive.
This could have been a much better game, but you've overlooked quite a few basics.
The first one is not putting instructions in-game telling you which keys to use. It's simple, and wouldn't make players frustrated with your game before they even start to play it.
All the other in game foibles aside (no variety in zombie sprites being a good example) the second and most important thing you've overlooked is to make it challenging. There's no penalty for anything in this game: if I crashed the trucks (which was pretty hard to do) I just had to click on "upgrade" and I was back to buying more stuff and setting off again: no days past, nothing changed. You could have fixed this by including a day counter and a damage meter for the truck, which would increase replay value too (beating days taken, etc).
Talking of upgrading: only the engine and fuel upgrades made any measurable difference to how far the player goes. The "control" one seemed redundant: they're trucks, not motorbikes, and the "wheel" upgrade was purely aesthetic: it didn't effect how you rolled over the zombies.
Your graphics were ok, but I hope you're an amateur: the blood spatters were really badly animated. The quantity of blood and the gore were fine, just make it a bit slicker if you want to compete with the bigger games (and yes, I am going to mention Earn to Die).
Finally, and this is only a little thing, but if you're going to be specific and say it's 54 miles, make it 54 miles. Changing the distance counter to fractions of a mile might be an idea, or tweak it to the correct number of metres: 54 miles is just under 87km.
Not quite the best of the genre... I had some fun playing it to the end, but it feels as if minimal effort went into it in most areas.
* The game has only hills and [one kind of] zombies, no additional challenges the further you go or anything.
* Graphics are OK - given the lack of variety - but on my rather-decent computer all quality levels except for Low lagged and had glitches (blood not covering the bottom of the vehicle, frame around moon).
* No instructions whatsoever - I had to guess the keys (not difficult, but -1 for having no key to pause!) and I still don't know what exactly upgrading Control does or how the amount of money I gather is determined.
* Most such games stop the run if your vehicle turns over, not allow you to make somersaults!...
Rather mediocre, overall.
It's Earn-To-Die Lite. Without resorting to smug jokes, stupid nonsense, or acting like a total jerk I'll just say that instead of making the game better, they just made the same game. Worse graphics, worse upgrade system and worse terrain/map/setting.
Awarded 1 star for the effort it took to blatantly clone 'Earn to Die.'
Welcome to the city of Thamesis, capital to a kingdom divided....
The creation of Jay Donaldson, Kegel gets into all sorts of trouble!
Inspired by true high school stories!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.