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Oct 2, 2012 | 3:42 PM EDT
  • Daily 2nd Place October 4, 2012
  • Weekly 3rd Place October 10, 2012

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Medals

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Betel 10 Points Slay Betel
Mogrimm 10 Points Vanquish Mogrimm
Nocxis 25 Points Destroy Nocxis
Zippelnum 25 Points "Defeat" Zippelnum
Salem 50 Points Beat Salem
SalemPlus 50 Points Beat Salem on New Game+ Mode
Xil 50 Points Annihilate Xil and the Black Obelisk
ONWARD! 100 Points Beat the game on normal mode, in one sitting, without dying
But why? Secret Medal: Unlock this medal to view its details!
Not very good at this are we... Secret Medal: Unlock this medal to view its details!
Oh Sellie... Secret Medal: Unlock this medal to view its details!
Over Sellie's head Secret Medal: Unlock this medal to view its details!
You lied to me? Secret Medal: Unlock this medal to view its details!
Good job hunter! Secret Medal: Unlock this medal to view its details!
The Finest Cranequin Secret Medal: Unlock this medal to view its details!
What IS a man? Secret Medal: Unlock this medal to view its details!
Possession Secret Medal: Unlock this medal to view its details!
The Demon's were once... Secret Medal: Unlock this medal to view its details!
You forgot about Chu? Secret Medal: Unlock this medal to view its details!
Not so insignificant Secret Medal: Unlock this medal to view its details!

Author Comments

Lead Anselm through this unforgiving sidescroller, use the lantern to bind demons in a pentagram of light, and free this once peaceful city from an ancient evil.

Walkthrough if you get stuk: http://www.youtube.com/watch?v=0EBjl9l7-5k

PDF walkthrough(with trophy guide!): http://www.mediafire.com/view/?05dfc25xtr58t5z

Reviews


EzeakealEzeakeal

Rated 5 / 5 stars

I loved this game so much when it was the demo. So much so that I finished it on Armour games already but had to play it here too :) I love Zipp, I totally want to see more of him :D



LinhishyraLinhishyra

Rated 5 / 5 stars

Definetely one of the best games I've ever played at NG, its greatly done on every aspect, a little bit short but the final promise is appealig, magnificen job, Congratulations!!


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MusicWolf2012MusicWolf2012

Rated 5 / 5 stars

Love Zipp's death..c:


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zantusurperzantusurper

Rated 5 / 5 stars

Well done this game was awesome!!! Zipp was my favorite character :D



balke91balke91

Rated 5 / 5 stars

First off, the gameplay. While the gameplay does have the character feel 'slow,' movement speed wise. The feeling seems to be deliberate, as every single attack except two can be dodge, one by using your lantern quickly. The other is fairly obvious after the first time it appears, I also didn't experience any of the slowness or lag/glitches that the other reviewers seemed to experience, so I can't comment on that. Personally the boss fights felt fun, quick, etc. Meanwhile the areas between levels did seem to be more of a 'unofficial' tutorial more than filler, and developed the characters. Which is brilliant game design in and of itself as none of it intruded on the gameplay.
Now for the stuff that debatably matters, art-wise the game is extremely good, with every single platform being clearly visible when jumping becomes important along with positioning. As for the music; I am not a music expert, however I can tell that it fit, worked, and sounded great. As for the characters, the characters where flat out great as well, Sellie has a simple straight man melodramatic outlook on things, which contrasts nicely and turns Zippy into a great comedic character. With his withholding information and antics messing with Sellie adding a lot of character to the duo.
Especially Sellie's 'victory.' Overall, it helped to characterize them a great deal, as for the story. The story seemed to be in the background, though it seemed to be more 'character driven,' or a introduction to the characters, rather than a plot based epic. Which leads to the next part.
The game's only flaw wasn't so much a flaw, considering the stellar gameplay style of the game.
It was short. Really. Short.
The game's style overall favored boss rushes, the game would not be half as entertaining with the two types of enemies in long filler sections. Instead the filler sections where turned into character development and a way to teach a player mechanics, which was genius. And the gameplay focused on the bosses: which despite my want for this to have been longer with it's humor, and well done gameplay. I would prefer to have the good bosses already in the game, rather than having to fight twenty or so badly designed bosses. Overall the game was EXTRAORDINARILY good.
The only flaw I could think of is the overall shortness: and the lagginess/bugs/slowness others experienced. Which may have to do with their computer more than anything else: and nothing on you.
Overall, great game. It's extremely well done, and leaves me wishing for more...


People find this review helpful!
Tarienn responds:

Thank you for that! This game took up a large portion of my life, and it's great to see a lot of thought and appreciation being given to it. I'm humbled by your opinion of our game. I would like to comment on the lag and sluggishness others have touched on. This stems from my inability as a programmer, and I hope to create better performing code in the future. This is just the way that Salem was built, I may revisit this game in the future to rebuild it with a better engine, but for now there's not much I can do until I learn more about how to develop games.