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Oct 2, 2012 | 3:42 PM EDT
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Betel 10 Points Slay Betel
Mogrimm 10 Points Vanquish Mogrimm
Nocxis 25 Points Destroy Nocxis
Zippelnum 25 Points "Defeat" Zippelnum
Salem 50 Points Beat Salem
SalemPlus 50 Points Beat Salem on New Game+ Mode
Xil 50 Points Annihilate Xil and the Black Obelisk
ONWARD! 100 Points Beat the game on normal mode, in one sitting, without dying
But why? Secret Medal: Unlock this medal to view its details!
Not very good at this are we... Secret Medal: Unlock this medal to view its details!
Oh Sellie... Secret Medal: Unlock this medal to view its details!
Over Sellie's head Secret Medal: Unlock this medal to view its details!
You lied to me? Secret Medal: Unlock this medal to view its details!
Good job hunter! Secret Medal: Unlock this medal to view its details!
The Finest Cranequin Secret Medal: Unlock this medal to view its details!
What IS a man? Secret Medal: Unlock this medal to view its details!
Possession Secret Medal: Unlock this medal to view its details!
The Demon's were once... Secret Medal: Unlock this medal to view its details!
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Author Comments

Lead Anselm through this unforgiving sidescroller, use the lantern to bind demons in a pentagram of light, and free this once peaceful city from an ancient evil.

Walkthrough if you get stuk:

PDF walkthrough(with trophy guide!):



Rated 0.5 / 5 stars

Game won't let me move...I can shoot the arrow, but I can't move. I pressed EVERY


Rated 5 / 5 stars

It ...just... beautifal


Rated 5 / 5 stars

First off, the gameplay. While the gameplay does have the character feel 'slow,' movement speed wise. The feeling seems to be deliberate, as every single attack except two can be dodge, one by using your lantern quickly. The other is fairly obvious after the first time it appears, I also didn't experience any of the slowness or lag/glitches that the other reviewers seemed to experience, so I can't comment on that. Personally the boss fights felt fun, quick, etc. Meanwhile the areas between levels did seem to be more of a 'unofficial' tutorial more than filler, and developed the characters. Which is brilliant game design in and of itself as none of it intruded on the gameplay.
Now for the stuff that debatably matters, art-wise the game is extremely good, with every single platform being clearly visible when jumping becomes important along with positioning. As for the music; I am not a music expert, however I can tell that it fit, worked, and sounded great. As for the characters, the characters where flat out great as well, Sellie has a simple straight man melodramatic outlook on things, which contrasts nicely and turns Zippy into a great comedic character. With his withholding information and antics messing with Sellie adding a lot of character to the duo.
Especially Sellie's 'victory.' Overall, it helped to characterize them a great deal, as for the story. The story seemed to be in the background, though it seemed to be more 'character driven,' or a introduction to the characters, rather than a plot based epic. Which leads to the next part.
The game's only flaw wasn't so much a flaw, considering the stellar gameplay style of the game.
It was short. Really. Short.
The game's style overall favored boss rushes, the game would not be half as entertaining with the two types of enemies in long filler sections. Instead the filler sections where turned into character development and a way to teach a player mechanics, which was genius. And the gameplay focused on the bosses: which despite my want for this to have been longer with it's humor, and well done gameplay. I would prefer to have the good bosses already in the game, rather than having to fight twenty or so badly designed bosses. Overall the game was EXTRAORDINARILY good.
The only flaw I could think of is the overall shortness: and the lagginess/bugs/slowness others experienced. Which may have to do with their computer more than anything else: and nothing on you.
Overall, great game. It's extremely well done, and leaves me wishing for more...

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Tarienn responds:

Thank you for that! This game took up a large portion of my life, and it's great to see a lot of thought and appreciation being given to it. I'm humbled by your opinion of our game. I would like to comment on the lag and sluggishness others have touched on. This stems from my inability as a programmer, and I hope to create better performing code in the future. This is just the way that Salem was built, I may revisit this game in the future to rebuild it with a better engine, but for now there's not much I can do until I learn more about how to develop games.


Rated 5 / 5 stars

This game was surprisingly a lot of fun! The story was witty and well written, the characters had great chemistry and Zipp's voice acting was amazing! The game did run a tad slow but that's probably my fault for playing on a craptop. My only legitimate complaint is that my lantern seemed to run out too fast in the final fight but again that could be my fault entirely.
Salem reeks of polish and hard work and I enjoyed nearly every minute of it, I also loved the bit after the credits because I was wondering what was gonna happen with Zipp (I hope that didn't spoil anything). I'm definitely looking forward to the sequel and will be watching you in the future! Good job!

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Rated 5 / 5 stars

I gotta say, game play was good, not great just good, I think the magic of this game happened with Zippelnum. I absolutely adored him, wonderfully voiced and a really likable character for I don't know, I think if you put together all he said in the game it would total about mmmmm 2 minutes maybe. I never thought I could get attached to a character with 2 minutes of talking but I did and it was glorious. So I'm looking forward to the second game please finish making it, don't do what Super Mario Bros. Z did to all of us lol. Anyway thank you for an excellent experience.

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