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UPDATE JANUARY 2013:
DESUTORI IS NOW AVAILABLE FREE FOR EVERYONE TO ENJOY, thank you for the unprecedented support, I appreciate it, and from the team to you, I thank you. See you next game!
~READ THIS BEFORE YOU BREAK YOUR COMPUTER~
Game too hard you wanna rip your hairs out? Skip levels by pressing B at the title screen!
# PRESS <P> TO PAUSE THE GAME, PRESS <Q> TO QUIT WHILE PAUSED TO GO BACK.
# Use the Left and Right Arrow keys to move.
# Use the Space bar for various in-game options.
The game that made Tom nervous is finally on Newgrounds!
The 8-Bit Hardcore Retro Side-Scroller is here!
Will you manage to collect ALL 12 CRYSTAL SHARDS OR DIE AN AWFUL DEATH?
Enter Desutori, a side-scrolling game about a unlikely Hero and the Goddess who travel far and wide in search of the ultimate power. The Cosmic Shards.
Special thanks to
TheBackAlleys Forums for the support,
Dilly, Fefe and GhostingFish for the help.
I'm actually quite thrilled about many of the aspects in this title. The difficulty and the simple basis of objectives make it both a frustrating game and yet one that isn't so far as to say complex. I enjoy the challenge in it, however, there is a great deal I do not enjoy and I'm going to need a response to understand why you choice things to run this way.
First thing I don't enjoy is the pacing. Your character moves so slow and the objects so very fast. Now I get that this is sort of how the game works, but where the blazes is my character's urgency? Let's walk to the end, that's real intelligent. I could understand like speeding up some things if you sped up the character, I don't know if this would be wise as I'd likely be inable to comprehend what is happening on the screen due to the high velocity movements of everything, but I feel as if though the game pace is rotten on the first level. You get to these points where you feel urgent, but after walking through them you get to these long halls of nothing. That just sucks.
As for the second world... World 2's objects are very see-through. I get the challenge incorporated with that as well, but I feel that it is ridiculous trying to avoid objects you can barely see. I think that draws the line between "challenging" and plain stupid. There is so much going on on the screen it is hard to keep up with everything, but the damn stuff on world two is so hard to see it's ridiculous. I don't feel I'm being challenged, I feel cheated.
Another issue is that the challenges at parts seem to get easier than before. Like the ending to world 1 I got in one go because it was super easy. The scaling of challenge increases like crazy at parts and suddenly drops too quickly at others. I don't feel this scales well and it ruins a player's momentum.
Now for the mechanical criticism.
WHERE IS WASD?! No, that's unacceptable. WASD and arrow keys should be available in any flash game. There's no 'Q' for quality, no direct way to exit a level and return to the start and if there is you need to better indicate that there is. I've hit space bar (don't know if this comes later or something) and it does nothing. Also, I'm not sure if you caught this but clicking the sound icon during cutscenes doesn't work. If I hit "M" on the keyboard it does, but not the mouse for some reason. And then later on once the gameplay returns you can press it then with a mouse.
As for the rest. I love difficult games. I would be dumb to say I love frustrating games. I like how you can learn from your mistakes at least in this. I'd say you require a large amount of patience to deal with this game and although I'm very patient I play games for quick entertainment and this game just isn't one you can rush.
The game revolves around a phrase: "Death Story".
Death as a theme may be overused in the game industry, but I chose this motif for a number of reasons.
First off, the character is incompetent, she's a videogame character interacting with characters who are far more developed than her, she's along for the ride while these two. She speaks in bleeps and bloops, so you can only assume what she says. In short words, you're basically in the shoes of a video game character.
Second, I based this game around the old NES games I used to play, physics and all, it may seem slow, but timing is everything in this game, rather than blazing through, you have to understand that your character is a bit slow and you'll have to guide her. How do you make this fun? It was hard, but I tried to offer a solution
The erratic display of challenges is most likely a fault on my part, I tried to balance the game, but in the end, what is easy for some players, is hell to others. That's the beauty of gaming.
You will die in this game, I made careful arrangements to ensure that everything the game throws at you is not cheap. This is not "I WANNA BE THE GUY". Death is imminent.
You can't rush it.
I agree with the WASD and arrow keys, this is my first professional viral flash game, and I will learn from it, just like you'll learn from Desutori. You'll just have to be patient and enjoy your winnings and try not to rage from your mistakes.
Thank you for the insight Damonandsky, it is most noted.
WARNING--This review is 100% Biased and based on personal opinion off of the fact that I don't enjoy platform games-- This game is very difficult although maybe it was just difficult for me because I don't play these types of games. But I think maybe a difficulty setting should be implemented. Other than that, the sound was good and fit with the atmosphere. And the 8-bit graphics were, well.. to be expected. Nothing really special about this game in my personal opinion, nothing really stands out.
I think the problem with difficulty is that it's gonna subjective no matter what, nonetheless, I understand what you're saying, further easing in the player could work in future games!
Thanks for noticing the music, GhostingFish worked really hard on that and he'll be glad to hear it, RedKovu!
As far as platformers go, I'd expect you to be able to jump,. at least. But that aside, this game is pretty good. The 8-bit graphics are appealing, and the music is nice. However, I did have a couple of issues.
First, the respawn time is enourmous, considering this is one of those games yyou will spend a lot of time dying in. This not orustrates the player, but makes it MUCH more likely that they will simply give up and never come back to the game. For a game like this, you want to set a fast pace, and keep that pace going. Throw the player right back in the fray. And you just didn't do that here.
Second, the medal that requires you to die 2,000 times. This would literally take me hours to do, simply sitting on my butt and holding a key in one direction. The respawn time doesn't make it any easier, either! I will honestly say, that medal is not worth the effort. I will pass on 100 points, if it will save me twelve hours of my life. Some way you could fix this is:
A) Make respawns a little more... instant, perhaps? Then it would only take a couple of hours.
B) Make the character run faster! She/he moves so slowly... This would really speed up the process of racking up deaths for this medal.
C) Think up another, more appealing medal? Something players would actually want to take the time out of their lives to do. (Dying 2000 times on the same screen, for no reason, is NOT one of those things, sorry.)
Despite what I didn't like, it's a pretty solid game. Good way to burn time, if you don't mind getting annoyed as hell at some of those obstacles. I look forward to see what you churn out next.
A) It has been noted, hopefully in a future update of this game we'll introduce insta-spawn.
B) Due to limitations of the engine I used, this may have to be in the sequel.
C) The DjTakozx Award came because only 1 person has done this. It is to honor his great time that he lost while playing it. He also broke the death counter.
I lost itï»¿ when she said "I regret nothing :3"
And in the end, she didn't regret anything.
This game is like a weird version of CatMario. Everything you touch kills you.
As for the actual game, its okay, but your character is a bit slow-moving.
She's a bit on the slow side, eh eh?
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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