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Yep, it's done.
Second Wind, folks, Second Wind is here.
It's a witty blend of Text Adventure, Roguelike, and Sweet Simplicity.
All in all, there are 20 classes, three skills each, three major areas, four endings, countless monsters (as in, I'm too lazy to count them,) treasures, specialty shops, equips, weapons, and more.
Folks, this is one big game.
Also, there are medals, lots of em'
I sincerely dare you to beat the game on Nethack Difficulty.
And remember, dying is all a part of the experience :D
The last update was on October 21st, Version 1.57:
- Fixed up the Saiyan's awaken doing absolutely nothing.
- Fixed the broken meter glitch... Hopefully.
- The "explore" segment should run faster.
- And some other stuff I can't remember.
Send a PM with any additional problems and I'll get on them as soon as possible!
http://second-wind.wikia.com/wiki/Second_Wiki <-- Now there's a wiki too!
Excellent game although a bit confusing at first. In general, everything you can buy or earn through battle serves some sort of purpose so you almost can't go wrong with buying stuff even if you don't (yet) know what it does. It'll tend to activate when needed.
If you make it to the end of the game with the text on the screen, it's very important you click somewhere within the yellow text at the bottom to get your @ medal. This isn't obvious at all and you'll otherwise not obtain it even though you completed through the entire game.
Just about anything that unlocks a medal also unlocks a character with the exception of the secret medals. Also be sure to play as each character (both those enabled by default and those you've unlocked) to get all the corresponding character medals.
If you're trying to obtain a certain item, try to think who might be able to obtain that item and play as them.
Enemies you face seem to differ depending on who you're playing as, to some degree. So do play through with at least several different classes of characters to maybe find/encounter stuff you couldn't before.
Dex is more important than probably anything else, although you'll certainly want at least some strength and non-zero armor. Most of the bonus gimmes rely on high dex stats. And it's quite annoying to be fighting a high-tier foe who just keeps dodging literally everything. Again, high dex stats are needed. Even if you've been building dex the whole game you still might find you don't yet have enough dex.
This game is very random chance based, so if there's some exact encounter or event you're waiting for, it might be a while. This is probably the biggest annoyance. And yes you will need exact things to happen so you can fight certain bosses or obtain certain items necessary to advance to the next areas. And some of these seem to have a low chance of encounter. This artificially drags out the game length.
"the crowd forgets it's original purpose" this is so true it hurts my soul.
Second Wind still relevant in 2015 confirmed
"This little box went wee, wee, wee... all the way to hell."
This, and other lines, are why this type of game is awesome. Amazing job, man. Really.
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