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Second Wind

rated 4.16 / 5 stars
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Adventure - RPG

Credits & Info

Sep 26, 2012 | 12:01 PM EDT

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Author Comments

Yep, it's done.

Second Wind, folks, Second Wind is here.

It's a witty blend of Text Adventure, Roguelike, and Sweet Simplicity.

All in all, there are 20 classes, three skills each, three major areas, four endings, countless monsters (as in, I'm too lazy to count them,) treasures, specialty shops, equips, weapons, and more.

Folks, this is one big game.

Also, there are medals, lots of em'

I sincerely dare you to beat the game on Nethack Difficulty.

And remember, dying is all a part of the experience :D



The last update was on October 21st, Version 1.57:

- Fixed up the Saiyan's awaken doing absolutely nothing.
- Fixed the broken meter glitch... Hopefully.
- The "explore" segment should run faster.
- And some other stuff I can't remember.

Send a PM with any additional problems and I'll get on them as soon as possible! <-- Now there's a wiki too!




Rated 3 / 5 stars

so much pixel-ed, remind me of atari, that if have rpgs, lol


Rated 0.5 / 5 stars

I really don't want to offend any1, but I can't understand all the former comments.
Imo this is a totally boring rpg, 10pixel X 15pixel hello?
I can't even SEE any dungeon, it's just some flashing pixels until I stumble upon a monster or a potion shop (in a dungeon? hello?)...

This game seems like made 25yrs ago :E

squidly responds:

Actually, it's 640 x 360...

Just sayin'


Rated 4.5 / 5 stars

A good game overall I have to say. You really did succeed in making a fun RPG game with very simple mechanics and graphics. Yet, you still added some depth to the game by adding many different classes and many different enemies. I think the game is quite addicting too and I also like the humour you added.

The only big complaint I have is that there is a rather large luck factor involved. I actually never managed to get out of the cave level after like five tries and the main reason I died each time is because I met 3-4 enemies in a row and just couldn't deal with them. It's pretty lame if you've been playing for a while that you die like that. I don't know what the code behind the random exploring is, but perhaps it would be good if you had less chance of facing another enemy if you've just beaten one. At least you could do this in the first area.

Another small thing, I didn't like how every time I got a game over, I had to sit through the intro again. Can't you just let us go back to the menu screen? It would be quicker.

Lastly, I did face one bug during my first game. For some reason enemies didn't die anymore. Their Health dropped to 0, but they kept attacking and whatever I did I couldn't kill him and was forced to run. This then happened again at the next battle so I died eventually. I don't know what caused it, but perhaps you can figure out why this happened by looking at the code.

Overall 4.5 out of 5. Despite some minor complaints, I think you made a good game. Keep up the good work.


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squidly responds:

I'm fixing this stuff, I honestly thought the menu deal was done and over with, but apparently it's not.

With the dungeon, I'm going to just down-level everything, I think i left the balancing for that place as when it used to be the only place in the game.

It's an intro, it should be leveled as such.

Thanks for the review!


Rated 5 / 5 stars

I did it! After waaaay too many hours, my luck held up enough for my mercenary to become almighty and beat the game (...on easy).

I don't think I properly explored the purple area, as it wasn't at all clear what was game ending and what was random god murder and so on. It'll be vaguely annoying to get back there again if I feel so inclined.

The medal for achieving lvl 10 didn't unlock for me. I think I was 18 or so when I won, but that's somewhat annoying. I've yet to play with the various characters I unlocked during this run, hopefully some of them will allow things to go a little smoother based on proper skill usage instead of relying so heavily on luck. That might be overly optimistic...

It's annoying that everytime you have a gameover you need to sit through the newgrounds and hairy games logos.

Theres 4 endings apparently? I have no idea how one would go about getting alternate endings, as I spent a looong time in both the starting area and the second area (the blue gazebo in particular decided to be super elusive for me...). I suppose there were some mysterious runes that are probably related perhaps, but I don't know what I'd be trying to do with them...

The fountain in the green area seemed to boost stats regardless of the message that was given when you took a drink. I don't know if it was supposed to act like the potions where it's random whether they help or not, or if that's just a perk of the area.

Things get weird and random later on in this game (boar and ribbon boar enemies) and even if you're all powerful theres that one enemy which copies your stats which for me basicly meant running was necessary. I was frequently at 999 gold at the end so that's not a huge deal, but it was annoying.

Still, the metric butt ton of randomness throughout the game, both in the RNG sense and the loloctopusrover sense, makes it hard to tell if things are all working as intended. I was surprised I didn't get a medal for sucessfully hugging the dungeon wanderer for example.

I'm inclined to think I'd enjoy it more if I could reasonably hang back and fight the early monsters (e.g. mushrooms) and just slowly grind my way up to higher levels until my character could actually stand a chance on first encountering an angry mob and the similar higher level things in the same area. Alternatively, if running away was a little more reliable, a bit more strategy in picking and choosing fights could be used, but as it is it seems to be a matter of beating your head against the RNG wall until you get lucky.

It's addictive enough that people seem inclined to actually do so, but it can definitely be super frustrating when success is almost completely independent of your skill as a player.

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squidly responds:

Yea, merc is a tough class to use - though it's rewarding as it's the class that could probably score you the highest due to its additional coin drop rate.

I don't think success is completely independent of skill, I thought that for a bit with ALL roguelikes, but I think there's always a technique - you just have to learn the secrets of the game, what works and what doesn't.

I can ascend this game practically every time I play it, maybe that's because I've played it a billion times for bug testing, but it's also because there is a way to avoid everything.

For example, click run BEFORE the bomb explodes.


Rated 3.5 / 5 stars

Difficulty is too high for the amount of luck required. Enjoyable but unlike other hard roguelikes there's nothing you can really do to make up for being unlucky. Enemies such as the ghosts are practically impossible to kill (or even damage in the first place) when you run into them.

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squidly responds:

I'll repeat this again - there is a skill factor. I can ascend this game every time I play it, it's about taking chances and not taking chances. There's a second wind to prevent just the damn cheap deaths, but if you die twice to the same thing - well, that's your fault, really.