Play Game
Play Game
Score:
rated 4.12 / 5 stars
Views:
315,380 Views
Share Links:
Genre:
Adventure - RPG
Tags:
adventure
rpg
dungeon
roguelike

Click on an icon to vote on this!

Credits & Info

Uploaded
Sep 26, 2012 | 12:01 PM EDT
File Info
Game
8.5 mb
  • Daily 2nd Place September 27, 2012

Related Stuff

If you liked this, check these out!


Log in to save your medals! Don't have an account? Create one for free!

Locked Medal
A Fair Price 5 Points Play as a Blackguard!
Locked Medal
Anger of the Earth 5 Points Play as a Red Knight!
Locked Medal
Avenge Me! 5 Points Play as an Avenger!
Locked Medal
Crafting 101 5 Points Play as a Lime Knight!
Locked Medal
Duty Calls 5 Points Play as an Enforcer!
Locked Medal
I Shall Pass 5 Points Play as a Wizard!
Locked Medal
Just Cause 5 Points Play as a Mercenary!
Locked Medal
Kamehameha! 5 Points Play as a Saiyan!
Locked Medal
Karma Killer 5 Points Play as a Monk!
Locked Medal
Lawful Good 5 Points Play as a Paladin!
Locked Medal
Minds do Matter 5 Points Play as an Esper!
Locked Medal
Necrophiliac 5 Points Play as a Necromancer!
Locked Medal
Satsu No Hadou 5 Points Play as an Oni!
Locked Medal
Spoony 5 Points Play as a Bard!
Locked Medal
Sun Blocker 5 Points Play as a Ranger!
Locked Medal
Sword Specialist 5 Points Play as a Warrior!
Locked Medal
The Quiet, Shady Type 5 Points Play as a Darkfolk!
Locked Medal
Tree Hugger 5 Points Play as a Druid!
Locked Medal
Water Walker 5 Points Play as a Cleric!
Locked Medal
What's Yours is Mine 5 Points Play as a Rogue!
Locked Medal
Almost Perfect 10 Points Get 35 points in any stat
Locked Medal
Anomalous Materials 10 Points Assemble two Pieces of Time!
Locked Medal
Armed and Dangerous 10 Points Get a 5th Tier Weapon!
Locked Medal
Friend of Newts 10 Points Successfully play the Flute 3 times!
Locked Medal
O Green World 10 Points Reach the Second Area!
Locked Medal
Pessimist 10 Points Get -3 in any stat!
Locked Medal
Pot Addict 10 Points Hold 10 Potions at Once!
Locked Medal
Pro Leveler 10 Points Reach Level 10!
Locked Medal
Raging for a Bit 10 Points Get a Rune of Enragement!
Locked Medal
Rich Jerk 10 Points Carry 350 Coins
Locked Medal
Russel Crow 10 Points Conquer the Arena!
Locked Medal
Shut Up and Take My Money 10 Points Visit a Gachapon!
Locked Medal
Thinking With Portals 10 Points Reach the Third Area
Locked Medal
Well Equipped 10 Points Get a 5th Tier Equip!
Locked Medal
World Warrior 10 Points Get an Orange Belt
Locked Medal
You're Only Human 10 Points Use your Second Wind!
Locked Medal
Wimp 25 Points Beat the game on Easy Difficulty
Locked Medal
Rodney 50 Points Beat the game on Medium Difficulty!
Locked Medal
Yendor 100 Points Beat the game on Nethack Difficulty!
Secret Medal
Herschel Loves You Too Secret Medal: Unlock this medal to view its details!
Secret Medal
Mercy Kill Secret Medal: Unlock this medal to view its details!
Secret Medal
That's No Dungeon Secret Medal: Unlock this medal to view its details!
Secret Medal
B& Secret Medal: Unlock this medal to view its details!
Secret Medal
Dafuq? Secret Medal: Unlock this medal to view its details!
Secret Medal
Fallen Angel Secret Medal: Unlock this medal to view its details!
Secret Medal
Top Gun Secret Medal: Unlock this medal to view its details!

Author Comments

Yep, it's done.

Second Wind, folks, Second Wind is here.

It's a witty blend of Text Adventure, Roguelike, and Sweet Simplicity.

All in all, there are 20 classes, three skills each, three major areas, four endings, countless monsters (as in, I'm too lazy to count them,) treasures, specialty shops, equips, weapons, and more.

Folks, this is one big game.

Also, there are medals, lots of em'

I sincerely dare you to beat the game on Nethack Difficulty.

And remember, dying is all a part of the experience :D

enjoi.

::::::::::::

The last update was on October 21st, Version 1.57:

- Fixed up the Saiyan's awaken doing absolutely nothing.
- Fixed the broken meter glitch... Hopefully.
- The "explore" segment should run faster.
- And some other stuff I can't remember.

Send a PM with any additional problems and I'll get on them as soon as possible!

http://second-wind.wikia.
com/wiki/Second_Wiki <-- Now there's a wiki too!

::::::::::::::::::::::::

I'm literally fixing this by the moment!

Reviews


Mysticman89Mysticman89

Rated 5 / 5 stars September 27, 2012

I did it! After waaaay too many hours, my luck held up enough for my mercenary to become almighty and beat the game (...on easy).

I don't think I properly explored the purple area, as it wasn't at all clear what was game ending and what was random god murder and so on. It'll be vaguely annoying to get back there again if I feel so inclined.

The medal for achieving lvl 10 didn't unlock for me. I think I was 18 or so when I won, but that's somewhat annoying. I've yet to play with the various characters I unlocked during this run, hopefully some of them will allow things to go a little smoother based on proper skill usage instead of relying so heavily on luck. That might be overly optimistic...

It's annoying that everytime you have a gameover you need to sit through the newgrounds and hairy games logos.

Theres 4 endings apparently? I have no idea how one would go about getting alternate endings, as I spent a looong time in both the starting area and the second area (the blue gazebo in particular decided to be super elusive for me...). I suppose there were some mysterious runes that are probably related perhaps, but I don't know what I'd be trying to do with them...

The fountain in the green area seemed to boost stats regardless of the message that was given when you took a drink. I don't know if it was supposed to act like the potions where it's random whether they help or not, or if that's just a perk of the area.

Things get weird and random later on in this game (boar and ribbon boar enemies) and even if you're all powerful theres that one enemy which copies your stats which for me basicly meant running was necessary. I was frequently at 999 gold at the end so that's not a huge deal, but it was annoying.

Still, the metric butt ton of randomness throughout the game, both in the RNG sense and the loloctopusrover sense, makes it hard to tell if things are all working as intended. I was surprised I didn't get a medal for sucessfully hugging the dungeon wanderer for example.

I'm inclined to think I'd enjoy it more if I could reasonably hang back and fight the early monsters (e.g. mushrooms) and just slowly grind my way up to higher levels until my character could actually stand a chance on first encountering an angry mob and the similar higher level things in the same area. Alternatively, if running away was a little more reliable, a bit more strategy in picking and choosing fights could be used, but as it is it seems to be a matter of beating your head against the RNG wall until you get lucky.

It's addictive enough that people seem inclined to actually do so, but it can definitely be super frustrating when success is almost completely independent of your skill as a player.


People find this review helpful!
squidly responds:

Yea, merc is a tough class to use - though it's rewarding as it's the class that could probably score you the highest due to its additional coin drop rate.

I don't think success is completely independent of skill, I thought that for a bit with ALL roguelikes, but I think there's always a technique - you just have to learn the secrets of the game, what works and what doesn't.

I can ascend this game practically every time I play it, maybe that's because I've played it a billion times for bug testing, but it's also because there is a way to avoid everything.

For example, click run BEFORE the bomb explodes.


Matt2358Matt2358

Rated 3.5 / 5 stars September 27, 2012

Difficulty is too high for the amount of luck required. Enjoyable but unlike other hard roguelikes there's nothing you can really do to make up for being unlucky. Enemies such as the ghosts are practically impossible to kill (or even damage in the first place) when you run into them.


People find this review helpful!
squidly responds:

I'll repeat this again - there is a skill factor. I can ascend this game every time I play it, it's about taking chances and not taking chances. There's a second wind to prevent just the damn cheap deaths, but if you die twice to the same thing - well, that's your fault, really.


leftoverjackleftoverjack

Rated 2.5 / 5 stars September 27, 2012

I'm loving this game, but am encountering a frequently reoccurring bug wherein an enemy will not die. 0 hp, no death. Hit again, still no death. The only recourse I'm left with is to run away and lost 1/3rd of my gold. I've lost two characters to this bug, being killed by an enemy who the round before I reduced to 0 HP.

As far as the game itself, I love the difficulty, the wide variety of characters(and the different attacks for each makes them unique, if not all particularly useful or viable), and high-lethality roguelike feel.

Great game, terrible bug. Fix please?


squidly responds:

Will do, is this usually when fighting the Clay?


YoDoubeGabbaYoDoubeGabba

Rated 3.5 / 5 stars September 27, 2012

I want to win on hard but it so fugging hard! It get harder so quick... No sensible progresion. Just fast and hard. You the bitch here. You get fukd and you have to like it... you come back for more smacking around and being called stupid. I love to hate this game... and I hate to love it. All your base are belong to it.


squidly responds:

Well, it's hard... I mean, that's what the difficulty says on the box! It's even red!


EdyKelEdyKel

Rated 4 / 5 stars September 26, 2012

I like the game a lot. It has a lot of good things going for it. But my main grip is all the luck you need to stand a chance when the spike in difficulty increases. In this way, the game seems unbalanced, giving the monsters a huge advantage over the player. I don't mind being hit by 30 points of damage, but I do take exception to losing so much gold when I have no choice but to run - and running into several monsters in a row can decimate your funds quickly, and dash any hopes of getting health items by the time you run into another monster.

The other problem I have with the game are the random encounters. There doesn't seem to be a constant variety of randomness, not when I keep running into monster one after another, or when I go past 10 - 12 merchants and priests in a row. Or how items always give you the same effect or item in a row.

Other than those complaints it's an addictive game to play. So, well done.


People find this review helpful!