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Score:
rated 4.12 / 5 stars
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Genre:
Adventure - RPG
Tags:
adventure
rpg
dungeon
roguelike

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Credits & Info

Uploaded
Sep 26, 2012 | 12:01 PM EDT
File Info
Game
8.5 mb
  • Daily 2nd Place September 27, 2012

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Author Comments

Yep, it's done.

Second Wind, folks, Second Wind is here.

It's a witty blend of Text Adventure, Roguelike, and Sweet Simplicity.

All in all, there are 20 classes, three skills each, three major areas, four endings, countless monsters (as in, I'm too lazy to count them,) treasures, specialty shops, equips, weapons, and more.

Folks, this is one big game.

Also, there are medals, lots of em'

I sincerely dare you to beat the game on Nethack Difficulty.

And remember, dying is all a part of the experience :D

enjoi.

::::::::::::

The last update was on October 21st, Version 1.57:

- Fixed up the Saiyan's awaken doing absolutely nothing.
- Fixed the broken meter glitch... Hopefully.
- The "explore" segment should run faster.
- And some other stuff I can't remember.

Send a PM with any additional problems and I'll get on them as soon as possible!

http://second-wind.wikia.
com/wiki/Second_Wiki <-- Now there's a wiki too!

::::::::::::::::::::::::

I'm literally fixing this by the moment!

Reviews


OrinabuOrinabu

Rated 0.5 / 5 stars September 27, 2012

good idea but man whats up with the later monsters. i know itsrandolygenerated but it feels very unevenly generated. like the elite monsters can dodge and kill you basically.and if you survive most likely the net one will kill you ad thats not to farr of cause it comes either right after or after an upgrad you dont have mne for


People find this review helpful!
squidly responds:

Just keep at it, dungeoneer :O


crowrevolutioncrowrevolution

Rated 4 / 5 stars September 27, 2012

I hate that Drunken Acolade >_< (Sorry for mispelling it)


squidly responds:

Don't be mean, he's trying to quit, seriously.


TheHumanlessGamerTheHumanlessGamer

Rated 3 / 5 stars September 27, 2012

so much pixel-ed, remind me of atari, that if have rpgs, lol



KratsamsakKratsamsak

Rated 0.5 / 5 stars September 27, 2012

I really don't want to offend any1, but I can't understand all the former comments.
Imo this is a totally boring rpg, 10pixel X 15pixel hello?
I can't even SEE any dungeon, it's just some flashing pixels until I stumble upon a monster or a potion shop (in a dungeon? hello?)...

This game seems like made 25yrs ago :E


squidly responds:

Actually, it's 640 x 360...

Just sayin'


AuzAuz

Rated 4.5 / 5 stars September 27, 2012

A good game overall I have to say. You really did succeed in making a fun RPG game with very simple mechanics and graphics. Yet, you still added some depth to the game by adding many different classes and many different enemies. I think the game is quite addicting too and I also like the humour you added.

The only big complaint I have is that there is a rather large luck factor involved. I actually never managed to get out of the cave level after like five tries and the main reason I died each time is because I met 3-4 enemies in a row and just couldn't deal with them. It's pretty lame if you've been playing for a while that you die like that. I don't know what the code behind the random exploring is, but perhaps it would be good if you had less chance of facing another enemy if you've just beaten one. At least you could do this in the first area.

Another small thing, I didn't like how every time I got a game over, I had to sit through the intro again. Can't you just let us go back to the menu screen? It would be quicker.

Lastly, I did face one bug during my first game. For some reason enemies didn't die anymore. Their Health dropped to 0, but they kept attacking and whatever I did I couldn't kill him and was forced to run. This then happened again at the next battle so I died eventually. I don't know what caused it, but perhaps you can figure out why this happened by looking at the code.

Overall 4.5 out of 5. Despite some minor complaints, I think you made a good game. Keep up the good work.

~Auz


People find this review helpful!
squidly responds:

I'm fixing this stuff, I honestly thought the menu deal was done and over with, but apparently it's not.

With the dungeon, I'm going to just down-level everything, I think i left the balancing for that place as when it used to be the only place in the game.

It's an intro, it should be leveled as such.

Thanks for the review!