Go!
Go!
Score:
rated 4.13 / 5 stars
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321,187 Views
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Genre:
Adventure - RPG
Tags:
adventure
rpg
dungeon
roguelike

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Credits & Info

Uploaded
Sep 26, 2012 | 12:01 PM EDT
File Info
Game
8.5 mb
  • Daily 2nd Place September 27, 2012

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Author Comments

Yep, it's done.

Second Wind, folks, Second Wind is here.

It's a witty blend of Text Adventure, Roguelike, and Sweet Simplicity.

All in all, there are 20 classes, three skills each, three major areas, four endings, countless monsters (as in, I'm too lazy to count them,) treasures, specialty shops, equips, weapons, and more.

Folks, this is one big game.

Also, there are medals, lots of em'

I sincerely dare you to beat the game on Nethack Difficulty.

And remember, dying is all a part of the experience :D

enjoi.

::::::::::::

The last update was on October 21st, Version 1.57:

- Fixed up the Saiyan's awaken doing absolutely nothing.
- Fixed the broken meter glitch... Hopefully.
- The "explore" segment should run faster.
- And some other stuff I can't remember.

Send a PM with any additional problems and I'll get on them as soon as possible!

http://second-wind.wikia.
com/wiki/Second_Wiki <-- Now there's a wiki too!

::::::::::::::::::::::::

I'm literally fixing this by the moment!

Reviews


ShiningBassShiningBass

Rated 5 / 5 stars September 30, 2012

Do I detect a Protomen reference? The Sons of Fate, specifically?

And this was a wonderful game...though I can only find 3 of the 4 endings. Really Bad, Average, and Great?


squidly responds:

Yep, nice job on catching that one, I was starting to get worried :D

And... You found the fourth "great?" ending? Impressive.


RozparovacRozparovac

Rated 5 / 5 stars September 30, 2012

This is a lovely game. I genuinely enjoyed the variety of enemies and the humorous text associated with most of them. I also enjoyed the shift in mood when reaching the third level - a purely humorous game would lack depth, but this one hints at thoughtfulness and personal insight. I have not yet attempted the Nethack Difficulty, but I look forward to it soon.

The variety and originality of the playable characters was also refreshing. Though among these, it seems that the Archer stands in a category of her own. I have unlocked most characters (not all, yet), and it seems that the Archer is the only one capable of replenishing her defence points - and, to top it off, to attack at the same time. This is important because it seems that winning a battle requires first destroying an enemy's set defence value before attacking HP. Of the playable characters I've unlocked and the enemies I've seen, none but the Archer had the ability to replenish defence. After offering a bit to Armon, the armour god, the Archer was nearly indestructible for as long as needed to pound away at other enemies' defence.

In other words, after moving to the second (green) level i took no damage except from counter-attacks, which were dealt by only a few enemy types. Defeating the major enemies at the end has so far been no problem whatsoever.

So, I will look forward to future development of this game, with the possible addition of new ranged classes (the Archer is the only one) and the addition of characters who can replenish defence (the Archer is the only one). At this point, the Archer stands in a character class truly of her own.


People find this review helpful!
squidly responds:

Now here's a helpful review!

As for the defense replenishing - the Warrior can do that as well, it's just he can't attack while doing so.

I've considered removing the Archer's defense bonus on "single shot" and replacing it with just a more accurate shot.

Though that means Archers become a heck of a lot more fragile.


Artimis001Artimis001

Rated 4 / 5 stars September 30, 2012

I love this game, but there are a number of bugs. The big one that keeps frustrating me is that maybe 50% of them when I kill an enemy, it doesn't actually die, no normal closing animation or anything. It will just continuing fighting until I die or run away while it's hp is listed as "zero". Also, the Esper is my favorite class so far, but my psy points are always listed as "NaN", though I can still use Sense & Focus.


squidly responds:

Uh... Did you load a save? Please respond in a PM, also mention whether you were playing 1.45 or 1.4.


CaptainLampCaptainLamp

Rated 4 / 5 stars September 30, 2012

It's good, but I've found that after trying two classes out, warrior (or knight, not sure which) and paladin, that ONLY parry (knight/warrior's attack) does ANYTHING to the boss behind the pit door. Is this a bug of some sort?


squidly responds:

Nope, it's because:

A. You don't have enough dex to hit him otherwise, attacking and missing chips away at armor, so miss enough times and you should be able to start hitting.

B. Parry ignores armor defense.


AzzukarAzzukar

Rated 3.5 / 5 stars September 30, 2012

why is the first dungeon master so hard to hit =*(((( my monk was owning then that dude just wrecks on me twice =*( i enjoy game tho =D


squidly responds:

You sir, need more dexterity.

That, or a lot of potions.