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Infectonator 2

rated 4.47 / 5 stars
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Simulation - Other

Credits & Info

Sep 25, 2012 | 6:26 AM EDT
  • Frontpaged September 25, 2012
  • Daily Feature September 26, 2012
  • Weekly 3rd Place September 26, 2012

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Author Comments

Infectonator 2 is here! Sequel to the hit Infectonator series, this new game adds a lot of depth, giving you the control to infect entire continents one by one, more funny characters, better graphics, and more! Best of all, it still has the same addictive chain reaction gameplay! Infectonator 2 gives you all the awesomeness of Infecting people, turn them into zombies, and dominating the World once again!

Also, now available on iOS & Android! get it now:
* iOS version :
* Android version :

Cool we got Daily Feature and Weekly 3rd Place!
Thank you for all your feedbacks, though I'm not replying all of it, but I read it all :)



Rated 5 / 5 stars

This game is fun, addicting and fresh without much changes made to the overall game.
The graphics, for pixels (which I love to no end) are great, the music is catchy and the overall game is unique and fun.

I believe this game both deserves a 5 star rating and to be put into the Newgrounds Hall of Fame!

Good on ya!

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Rated 5 / 5 stars

First the intro I say: What the hell ?? what that. The zombies are killing
the people. in game : it have one word to say: Awesome!!!!!!!!!!!!!!!


Rated 4 / 5 stars

Ok, here we go.

Firstly, you have a very good game on your hands here, so don't let my criticisms take away from the work that went into this game. The game brings back a lot of memories from the old Rampage game. You know the one where you're George the King Kong gorilla, or Lizzy the Godzilla like lizard tromping across the country killing. I have to say I really enjoyed that game, but much like this that game was never ending, and not in a good way. The longer I played this the more it became a mission of completing the game rather than a mission of fun, so while I did replay this once, it was to write a more detailed review rather than for fun.

The main thing that kept coming up is the fact that there was no linear game play in the levels. I'm all for choosing a variety of directions to pursue in your mission to Zombify the world, but there was zero adjustment for choosing one direction or the other. There were numerous times in which I would have to replay one level in a country five or nine times, only to completely demolish an entire continent on the next map. Some levels and hero's were ridiculously difficult, while others were very easy, but without any linear game play it was difficult to tell which direction to proceed. The only thing that would even remotely slow down game play were the horribly places objectives that only served to slow down game play. I really don't see the point in trying to kill five people with Goo other than the fact that you ran out of relevant ideas to fill objectives. I remember slaughtering 210 people within 25 seconds with well placed hero's, high upgrades, and a well place shot of virus, only to not get all the objectives because I needed to kill someone with Goo... The game would have been a lot cleaner if all mission objectives were centered around killing everyone as quickly as possible without specials.

Another thing that slowed down the game a lot was the news briefs at the end of every level. I get that I just fucked up a lot living pixels, but I don't need a repetitive body count at the end of the every level. It would have been better if there was a continental update with a better cut-scene showing the chaos that was unfolding across the globe. While I'm on the topic of the globe, the geography is pretty bad at times, pull up a map before making local maps for the love of God man!

I've said this on previous reviews, and I stand by it on this, I really do not see the point in coin collecting other than busy work. I can see the point if the game is boring, and coin collecting is giving people something to do, but you have a game where zombies are killing people, and turning them into zombies... let me sit back and enjoy. I felt that I barely got to enjoy any of the hero's that were created because I was stuck running around the map trying to collect coins to fund more chaos, it would have been much better without that feature.

As far as continuity in game play, I felt a lot better job could have been done on the hero aspect. You could have easily incorporated hero's/villains pertaining to certain geographical locations around the world, but instead most of the hero's and villains were just randomly sprawled at across the map. I'm turning everything into zombies in Australia, how about throwing a Crocodile Dundee hero at me. I'm in Ireland (not London) have some drunken Irishmen wailing on some zombies, stereotypes are fun, use them. I didn't get having FBI anywhere but in the US, it just comes down to continuity of an idea.

And since it's been mentioned many, many times in the reviews I figure I wouldn't pay too much attention to it, but the AI gets painful at times. I understand that my zombies can't be 28 Days Later zombies running at full speed fucking up the neighborhood, but at least have them run after a screaming person running for their life, it just makes sense after all.

Anyways, it's a really enjoyable game that I feel with a little more work can make an excellent trilogy. Thanks for the time killer!

AI is bad at times

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Rated 5 / 5 stars

Just Epic.

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Rated 5 / 5 stars

extremely addicting and fun