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I've been playing around with procedural generation.
Briefly it's sandbox + simulation. See controls at the start.
R - generate new map
I - turn on/off info
Space - help
Yeah its fun and time wasting for work lol
just same problems starvation
add like a food placement or something like that
also see if you can fix the Build Town without the road connecting the towns
They keep starving and I can't do anything about it (Planting trees and making lakes).
And meteors keep falling on them in a rapid speed.
The people in this world doesn't seemed to be independent. They won't learn how to gain food from the woods and gain water from the pond and ocean nearby. They just go there once or twice and then died of starvation. WTF
But overall it's a good flash, although some polishing work and in-depth simulation would be awesome.
[Currently in the year 806, Population 64, Towns 12: Reason of mass homicide (LOL): Starving and Disease]
The game has potential. Just need the mechanics of gameplay.
Well it took a while...
But I recreated the entire Runescape surface. Save for some of those distant islands. Even had to get the roads jussssstt right.
They kept building towns too, which was annoying me. SO I proceeds to bombard all the major cities and towns with meteorites.
My World Making level is now 99. ^_^
Not bad, could use tweaks here and there. Mostly though I've noticed the ..er.. villagers? have a tendency to starve to death even when the towns are fully stocked with food.
Still killed some time for me! :D
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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