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I've been playing around with procedural generation.
Briefly it's sandbox + simulation. See controls at the start.
R - generate new map
I - turn on/off info
Space - help
I wish there were more games like this, one of the few problems I can find with it that hasn't been said already was the fact that the screen was so small. It's great that you can keep track of individual members of towns, but it sucks that each person is about one pixel large. If there was a zoom option the game would be a LOT easier to play and in my opinion would make it far more enjoyable.
A very good simulation, however it has shortcomings. Starvation is rampant, even when the island is literally dominated by trees and the cities full of food. Isn't a bit odd to have 500 people on an island, with three cities with 1300 food, and yet starvation is a crisis? I think implementing farming, fishing, and animal raising would be a good add-on, and would lessen the unbelievable dependence on trees.
I like the meteors :). Most people complain about them, but I noticed that meteors only target barren, de-populated cities, and only kill those who happen to be under the meteor by accidental wandering. It's a nice way to clean up the island. I like how flooding is possible too.
What I'd like to see is the people being able to sustain themselves (e.g farming, fishing, etc... as said before), start cities, and form factions and nations. Later on you could add revolutions and wars and such. Maybe another French Revolution will give these little guys a drive to actually eat for once ;).
3.5 stars out of 5, which is good, and this game has lots of potential!
Reminds me of Sim Earth a little. Keep up the good work, I'm hoping this can be sort of a sequel to it, as selfish as that is.
I don't know what everyone one's problem was with this game and starvation. But at year 165, I had 200 population and 20 towns and 1 in 6 deaths were fan early age starvation.
This is a good time waster, but I wish there were a way to assign some sort of tasks or industrial buildings, and a zoom. Or, if we can only click to place trees, sand, etc. let there be some sort of rules to placement. The trees wont override the towns or roads and such. It's annoying to have to replace all that
Yeah its fun and time wasting for work lol
just same problems starvation
add like a food placement or something like that
also see if you can fix the Build Town without the road connecting the towns
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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