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Uploaded
Sep 24, 2012 | 8:13 AM EDT
  • Daily 2nd Place September 25, 2012

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help

Reviews


RentinRentin

Rated 5 / 5 stars

Reminds me of Sim Earth a little. Keep up the good work, I'm hoping this can be sort of a sequel to it, as selfish as that is.


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FishBowlFishBowl

Rated 3.5 / 5 stars

I don't know what everyone one's problem was with this game and starvation. But at year 165, I had 200 population and 20 towns and 1 in 6 deaths were fan early age starvation.

This is a good time waster, but I wish there were a way to assign some sort of tasks or industrial buildings, and a zoom. Or, if we can only click to place trees, sand, etc. let there be some sort of rules to placement. The trees wont override the towns or roads and such. It's annoying to have to replace all that


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hugodknighthugodknight

Rated 4.5 / 5 stars

Yeah its fun and time wasting for work lol
just same problems starvation
add like a food placement or something like that
also see if you can fix the Build Town without the road connecting the towns



DennisHouDennisHou

Rated 3.5 / 5 stars

They keep starving and I can't do anything about it (Planting trees and making lakes).
And meteors keep falling on them in a rapid speed.
The people in this world doesn't seemed to be independent. They won't learn how to gain food from the woods and gain water from the pond and ocean nearby. They just go there once or twice and then died of starvation. WTF

But overall it's a good flash, although some polishing work and in-depth simulation would be awesome.

[Currently in the year 806, Population 64, Towns 12: Reason of mass homicide (LOL): Starving and Disease]


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TheBebeTheBebe

Rated 3.5 / 5 stars

The game has potential. Just need the mechanics of gameplay.


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