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Sep 24, 2012 | 8:13 AM EDT
  • Daily 2nd Place September 25, 2012

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help



Rated 4.5 / 5 stars September 29, 2012

Yeah its fun and time wasting for work lol
just same problems starvation
add like a food placement or something like that
also see if you can fix the Build Town without the road connecting the towns


Rated 3.5 / 5 stars September 29, 2012

They keep starving and I can't do anything about it (Planting trees and making lakes).
And meteors keep falling on them in a rapid speed.
The people in this world doesn't seemed to be independent. They won't learn how to gain food from the woods and gain water from the pond and ocean nearby. They just go there once or twice and then died of starvation. WTF

But overall it's a good flash, although some polishing work and in-depth simulation would be awesome.

[Currently in the year 806, Population 64, Towns 12: Reason of mass homicide (LOL): Starving and Disease]

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Rated 3.5 / 5 stars September 29, 2012

The game has potential. Just need the mechanics of gameplay.

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Rated 5 / 5 stars September 29, 2012

Well it took a while...
But I recreated the entire Runescape surface. Save for some of those distant islands. Even had to get the roads jussssstt right.
They kept building towns too, which was annoying me. SO I proceeds to bombard all the major cities and towns with meteorites.

My World Making level is now 99. ^_^


Rated 3.5 / 5 stars September 29, 2012

Not bad, could use tweaks here and there. Mostly though I've noticed the villagers? have a tendency to starve to death even when the towns are fully stocked with food.
Still killed some time for me! :D