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I've been playing around with procedural generation.
Briefly it's sandbox + simulation. See controls at the start.
R - generate new map
I - turn on/off info
Space - help
this is only a parody of powder toy
i feel like a god...
-throwing meteorites- MUHAHAHA, yes, that's it! die liitle dots!
I have everything and you have nothing!!
This is a fun game only I found it deceptively bare bones. By that I mean that the game at first looked like it had a load of options and many different facets to use said options, but once I learned how to control the game, I found myself wanting more but not in a good way. In a word I would describe this game as lacking. Yes the destruction mode is fun to use as is all destruction modes, but it doesn't seem to have the same impact as the destruction modes in something like Sim City mostly because the scale in Sim City is much smaller and therefore allows for much more detail like burning buildings and completely totaled infrastructures. When I play with the destruction mode in this, I don't get that same impact because, for the most part I'm only looking at dots on a screen. I know this is asking a bit much, but how about a "scroll" button. The further you scroll in, you can see the actual cities and infrastructures in the cities. If you want to go even further than that, let us design each individual city. This way you get that same god like feeling where it actually feels like you're destroying cities instead of dots with little roads. I see so much potential with this game. It would be a shame if this didn't improve.
I dont get the food system! Everyone is starving!
This is a brillaint and imaginative "start". I really hope you can make more of this. One thing though, calm down on the meteorites dude! At year 140 + I'm fairly sur emy people drew the ire of aliens armed with mass drivers.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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