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I've been playing around with procedural generation.
Briefly it's sandbox + simulation. See controls at the start.
R - generate new map
I - turn on/off info
Space - help
I.. am... LOVING THIS !
( 4 sec in)
The Best building Simulation Games After Sims City ...
* Brofist *
Please continue working on this. This has a lot of potential. I want to see how these little people build on these island like farms, monuments, roads...
Also, a rival tribe would be very interesting.
nice game and all just one thing i didnt understand
when u press B it makes the brush size bigger and turns the towns from red to blue
What I'd like to see in the future from this:
-Supply lines (IE, High food towns send food to low food towns), and maybe supply camps, which just gather food and send it away.
-A minimum of 1 male + 1 female to found a new town, so you're not left with 1 member until he dies, breaking roads when the town explodes.
-Towns taking up more space as they expand
-Migration to more popular/successful towns from smaller ones
-Faster travel once a town reaches a certain size
-Agriculture (areas that produce more food when worked on by people, made by people)
-An easier tool for making new land (like, raise elevation, lower elevation, etc.
-Better looking bridges (say, made out of stone, versus sand)
-Volcanoes, and other disasters (tsunamis, hurricanes) and weather.
There is a ton of room for expansion, but what's here is really cool. I really hope you continue this project.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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