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Credits & Info

Sep 24, 2012 | 8:13 AM EDT
  • Daily 2nd Place September 25, 2012

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help



Rated 4.5 / 5 stars

I.. am... LOVING THIS !
( 4 sec in)

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Rated 5 / 5 stars

The Best building Simulation Games After Sims City ...
* Brofist *


Rated 4.5 / 5 stars

Please continue working on this. This has a lot of potential. I want to see how these little people build on these island like farms, monuments, roads...
Also, a rival tribe would be very interesting.

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Rated 4 / 5 stars

nice game and all just one thing i didnt understand
when u press B it makes the brush size bigger and turns the towns from red to blue


Rated 5 / 5 stars

What I'd like to see in the future from this:
-Supply lines (IE, High food towns send food to low food towns), and maybe supply camps, which just gather food and send it away.
-A minimum of 1 male + 1 female to found a new town, so you're not left with 1 member until he dies, breaking roads when the town explodes.
-Towns taking up more space as they expand
-Migration to more popular/successful towns from smaller ones
-Faster travel once a town reaches a certain size
-Agriculture (areas that produce more food when worked on by people, made by people)
-Animals/other resources
-An easier tool for making new land (like, raise elevation, lower elevation, etc.
-Better looking bridges (say, made out of stone, versus sand)
-Volcanoes, and other disasters (tsunamis, hurricanes) and weather.

There is a ton of room for expansion, but what's here is really cool. I really hope you continue this project.


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