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Uploaded
Sep 24, 2012 | 8:13 AM EDT
  • Daily 2nd Place September 25, 2012

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help

Reviews


PKfireicePKfireice

Rated 5 / 5 stars October 2, 2012

What I'd like to see in the future from this:
-Supply lines (IE, High food towns send food to low food towns), and maybe supply camps, which just gather food and send it away.
-A minimum of 1 male + 1 female to found a new town, so you're not left with 1 member until he dies, breaking roads when the town explodes.
-Towns taking up more space as they expand
-Migration to more popular/successful towns from smaller ones
-Faster travel once a town reaches a certain size
-Agriculture (areas that produce more food when worked on by people, made by people)
-Animals/other resources
-An easier tool for making new land (like, raise elevation, lower elevation, etc.
-Better looking bridges (say, made out of stone, versus sand)
-Volcanoes, and other disasters (tsunamis, hurricanes) and weather.

There is a ton of room for expansion, but what's here is really cool. I really hope you continue this project.

-PK


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LokiferusLokiferus

Rated 4 / 5 stars October 2, 2012

Great Game especially to run in background and see what happens (No population survived more than 5 hours [Island looked like the moon :D]) could you write the % when a city is createted, what it takes to gather food and what attracts a meteor? ( I think citys, especially abandoned). At the moment its quite difficult to influence a population without generating citys, meteors or trees.


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Megaman500Megaman500

Rated 5 / 5 stars October 2, 2012

lol the last name of all the pepole are bajar.
oh and whats with "the disease?"


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tomcmustangtomcmustang

Rated 4 / 5 stars October 2, 2012

First off, you can see my stars. This is a great game beyond being a fun time waster.

My only problems with this game are not what it does or does not do but the information that is not given. For example, I would like to know the reasons that they decide to build new cities, how much food is needed to prevent starvation, regrowth rate on trees, ect.

But there is also some more basic questions that I had. After a few play throughs I noticed that some citizens will wander into the wilderness and eventually starve. In one case this happened until a city was empty. I have no idea why. Will my citizens simply starve to death when an area or city is out of food or will some move to a new city? Does any event trigger the start of frequent meteor strikes or is it just time? Some cities took several hundred years others only took one hundred before the first major series of strikes.

All in all great game just really missing out on some info to make play more than just fun.


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stevxstevx

Rated 3.5 / 5 stars October 2, 2012

i like what i see, of course it has some flaws, after messing around i.e being able to place multiple towns in the same spot and the towns starving to death within a few minutes of creating a new map apart from that it'll be interesting to see what you add into this in an update or sequel, something like a larger area/form to play the game on / being able to zoom in would be nice.


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