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I've been playing around with procedural generation.
Briefly it's sandbox + simulation. See controls at the start.
R - generate new map
I - turn on/off info
Space - help
Btw If your peeps have blue = plague i believe you can press v to cure them or (V again to give them the plague :3)
This is a nice wee game/sim/thing but I'd like it if the meteorites were much rarer. The game can't be left to evolve on its own, for example, overnight - all that's left in the morning is a cratered mess!
Also if there was a way to create towns that aren't linked to the other towns, to create a rival population.
Otherwise this is a good way to kill some time :)
Hmmm... I had did an experiment, having one village/town/keep/whatever. I'd come back later, around the year 1,026. Once I had come back, everything was destroyed. Back to the point of the review, great game I enjoyed it, but I wish there were a few things I'd like added; a zoom in and zoom out option... Also I'd like to zoom in to see what the so called "creatures" look like.
I accidently press R and restarts the map instantly, it could warn if you are sure to restart. Other than that, it's awesome.
I don't know why, but when I'm playing this it feels like I'm making a new Pokemon region.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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