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Sep 23, 2012 | 10:49 PM EDT

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Author Comments

I don't know how this will be received, but I'd like to say that this is a story first and a game second. The gameplay was really just tacked on to pace the story, and to drive the horror element home a little harder. If you don't find this scary, then fine. I made it short because I know it doesn't stay scary long. Just try and accept this for what it is.

Gemini is a horror game I've been working on for a while. The idea bounced around in my head a bit, taking influences from Eye Spy, Ghoul's Forest, the scary maze game, and more. The story is also original and written by myself, though I did have many influences while writing that as well.



Rated 1 / 5 stars June 16, 2014

Nothing here. Nothing there. No fun anywhere.

Kwing responds:

There's really not enough in this review for me to understand anything...


Rated 4.5 / 5 stars March 16, 2014

Holy shit... Thanks for the heart attack! The animation was great and the story had a pretty decent background to it. I enjoyed this very much. The jumpscares were alright, but I'd suggest a different kind of method instead of just faces all the way through.

Great game!

Kwing responds:

I think another review addressed this as well and I definitely agree that different kinds of scares would have spiced this up a lot. The issue is that the limited line of sight makes it kind of hard to integrate more scares when there wouldn't be much to see if I did.


Rated 5 / 5 stars November 4, 2013

the second face was so fuck but i still give u five

Kwing responds:

It was SO fuck, like you wouldn't believe how fuck it was.


Rated 4.5 / 5 stars October 13, 2013

:( i

Kwing responds:



Rated 3 / 5 stars September 3, 2013

The jump scares got me the first few times but then they were just a nusance. But it was a good game, one problem i noticed though was the fact that it didn't give you enough time to read the notes, but the story of Thomas Silverstein was good, I'm glad that was included.

Kwing responds:

I wasn't aware that the note-reading has a time limit on it. Perhaps it's an unintended side effect of another bug fix?