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Uploaded
Sep 18, 2012 | 10:11 AM EDT

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==CHANGE LOG==
[BUG FIX] [V17] 04.oct.012 [spotted by Nikal]
*Sword's pickup indicator don't go away when you have the weapon in some cases.

[UPDATE] [V16] 30.sep.012
*Epic sounds added in V12 now removed.

[UPDATE] [V15] 29.sep.012
*Added Restart button. [suggested by Alexalmo]

[UPDATE] [V14] 25.sep.012
*Added QUALITY button. Suggested by a few people, triggered by Skrulz-The-Young.
*Line of 9 enemies spaced out a bit. [suggested by Ryuzaki999]
*BUG fix, intro's dead monks disapeared after restart. [spotted by me]
*Change: changed the sword indicator from text to an icon when it's on the floor.

[MIXED PATCH] [V13] 24.sep.012
*BUG Fix: enemy dont chase player if player teleports. [spotted by sargon9prod]
*Blood Optimized to avoid lag.
*Sword Indicator added to help people find it on floor.
*Wave generation fix, to avoid unfair surrounded scenario.

[UPDATE] [V12] 24.sep [suggested by jackelinblack]
*Added TAUNT action to rush enemy waves. Pressing W.
*Added kick-back action if enemies comes from behind and you turn arround.
*Added Epic Kill Combo sounds.
*Now if you lose all your lives, press A and start again.
*Normal time between waves increased (use taunt to rush them)

[BUG FIX][V11] 22.sep.012
*Fixed bug introduced while applying patch V10. The die screen didn't disapeared after death in some occasions. And key binding was firing to early... Fixed.
Sorry for that, to the people that spotted it!! :(

[PATCH] [V10] 22.sep.012 - [suggested by ojibwa]
*When you die, you now have to press a key rater than clicking on the CONTINUE and QUIT buttons. Now click A to continue, and S to quit.

[BUG FIX] [V9] 22.sep.012 -
*The highscore wasn't being saved when the game was beated. Fixed.
*Compensation: If someone who has previously beated the game opens the game (doesnt matter if he/she plays or not), it will save 666 as score in case it wasn't saved in the highscore previously. This is to compensate for this error to the past winners who figure in the leaderboard with less than 666 points, so they can enjoy leading the scoreboard as they should.

[PATCH] [V8] 21.sep.012 - [by popular demand]
*Added PAUSE option during gameplay. Pressing P.
*Added -Epic Medal- If you beat the game without dying once. [suggested by hipparata]
*Added -Awkward Moment- Medal.

[BUG FIX] [V7] 20.sep.012 - [ spotter: Chickenx5 ]
*Sword attack sometimes fires 2 times in a row for no reason. Fixed. Now it should behave as espected.

[BUG FIX] [V6] 19.sep.012
*Fix BUG generated while doing V5. I noticed right after i uploaded the file U_U sorry if anyone noticed this which was blocking the game completely. I freaked out lol.

[MIXED FIXES] [V5] 19.sep.012
*BUG fix: reported by Fooliolo: You can't play the game again after you have won it before. Fixed.
*Added posibility to skip the in-game intro dialoge.
*Shortened a little bit the range of the sword because is was too easy for my taste.
*Added a message in the versioning control system, so the users sees a message telling him to redirect to the latest version because in some game portals, the native Newgrounds API.loadOfficialVersion() wasn't working, dont know why.

[MIXED FIXES] [V4] 19.sep.012
*Added tips in the loading screen to make it less annoying to wait the loading time.
*Added a small slide effect on the knight when he hits while running, to help it feel more fluid.
*Score now is only made by the kills. Because i didn't noticed that the NG scoreboard only saves Integer values, i was using floating values.

[GAMEPLAY FIX] [V3] 19.sep.012
*RANGE of attack increased!
*Sword attack time normalized (all have now the same duration)
*A little delay was added between waves.
*2 seconds delay at the very start of the game, to allow player to setup.

[BUG FIX] [V2] 18.sep.012 -- [ spotter: mumblz87 ]
*The counter doesn't reset itself after restarting the game. Fixed!
=========

Reviews


HomicidalDragonHomicidalDragon

Rated 4 / 5 stars

Ha i love this game. the controls to kill are a bit laggy or something but awesome



HerbieGHerbieG

Rated 3 / 5 stars

I observed one thing, I wonder if you could explain it to me: I keep the sword/shield attack button pressed. The time distance between subsequent attacks are the same. Distance between the enemies in a row are the same. Then how is it possible that I kill for example 3 of them and the 4th one grabs me? Something is illogical here.



juanchoamanjuanchoaman

Rated 5 / 5 stars

buen gore



MechaniloidMechaniloid

Rated 5 / 5 stars

I want to report a bug in the game: when I finished killing 666 more soldiers appeared and now I have 669 killed, which seems odd because the maximum appearing in scores is 666. It is a mistake that makes me look like cheater, please could you tell me if this has already happened before?



shawnshaw1shawnshaw1

Rated 5 / 5 stars

Gosh Darn it I got to 25 guys left and some lucky punk killed!!! Great game though!!!!