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bit Dungeon

rated 4.30 / 5 stars
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Credits & Info

Sep 15, 2012 | 10:54 AM EDT

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Author Comments

You and your wife were captured by demons! You have been trapped in a dungeon for a thousand years asleep... You wake up trapped in cell, grab your weapon and let the quest to find your wife begin!

New update:
Fixed sats & difficulty.
Change soul and save mechanic.
You can now gather 10 souls = 10 lifes chances to keep going.
fixed attack speed bug and score exploit.
Critical is now critical*2 rather then critical+attack.
Life gives to armor now.

Coming soon:
New world, new boss, new wife interaction based off the soul.
Shop based of score system as currency.



Rated 5 / 5 stars

Just answering a very very asked question to all of you:
-What does the Soul do?
A: when you die having the Soul, you come back to game without losing a thing.

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Rated 4 / 5 stars

I agree mostly with what silver bird says, however being in the lv 55+ range, I can run in a room and clear it in about a sec. My stats for the level are way too overpowered to the point where I don't need a weapon to kill the bosses in about a sec. My crits are up there as well, and I feel like at that point, you're just running through to find better stuff (which isn't necessarily a bad thing)... I wish that there was either more stages or an increase in difficulty so that I wouldn't run through the game so easily.

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Rated 4.5 / 5 stars

Very fun, unique, carpal tunnel-inducing game

It does however lack a guide, which is a real bummer
-the later levels are far too easy, at level 40+ the enemies never do more than 20 damage, and by then you have 600+ health
-archers are overpowered, just kill them first though and you shouldn't have any trouble
-diamond armor looks rush, and all diamond weapons have the same texture, so a diamond hammer actually looks like a sword, very dissappointing for endgame equipment, i would've just left equipment maxed at the 'red equipment' textures
-Proc is WAY OVERPOWERED, i would halve anything that adds it
Critical, as a stat, is WAY UNDERPOWERED and should have gains at least twice as fast as attack does (for those who dont know yet, the only thing critical does is raise damage by said stat amount on a critical hit, and the chance for a crit. is based on percentage by the 'xcrit' stat, default 5, changes with some weapons)
-ice and moreso, chaos make you invincible, espically with proc spamming the spells

if you want to 'win' the game then only train attack and health, and train attack 4 out of every 5 times, only use a hammer, and keep any equipment that gives a "magic proc" bonus
you'll spam spells like a mofo, and chaos will make you invincible so long as it's active (the three balls of energy rotating around you)

As for lack of a guide...
potionfind-% chance of finding potions in generic loot containers that you walk over
lifesteal-% chance of stealing a very small amount of life from the enemy on hit
deathstrike-% chance of instakilling an enemy, doesnt work on bosses as far as i know
chop-% chance of getting a 'chop' (instakill or bonus damage, cant tell)
cleave-% chance of getting a 'cleave' (see above)
xproc-% chance of your spell automatically casting on hit, very overpowered, hammers give +10
xcrit-% chance of dealing a critical hit (critical hits are only attack+critical, so just train attack)
xdefend-% chance of negating all damage from an enemy attack
runspeed-how fast you move

also, all the armor that says "+50 armor" doesnt actually give you 50 armor, it gives you +50 max health

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Rated 4.5 / 5 stars

Realy nice game. I hope you can make Android version. That would be nice.


Rated 4 / 5 stars

Indeed, a nice game.

Graphics fitting, music and sounds lovely, stat system reasoned yet challenging (you've got to find out what the different stats e.g. "chop" do), repetitive yet not boring.

To the people complaining about the broken save - it's not broken nor bugged, it is meant that you lose the save upon death, the save feature is just there so you can pause for an hour or sumthin or keep playing over several days without losing your progress.

And the names of the magics aren't bugged either.
It says "Lightning" on the floor and "Poison" after pickup because magics are combining or overwriting each other.
Ice, Lightning and Fire are the 3 basic spells which you can freely combine (by simply walking over them) into the advanced spells like Poison and Chaos.
Picking up a basic spell while wielding an advance spell that is not combinable, will result in an overwrite (e.g. picking up Fire while wielding Chaos will result in you having the Fire spell)

Yet I've got 2 questions: Will anything special happen after playing long enough ?
(first the grave - then the ghost - then ghost with heart - will there be anything else ?)
And what is the soul for? I really can't figure it out at all.

It would be really nice of you, KintoGames, to add a little more information aout the game either in the description or into the game itself (like the spell explanation I did, I found it self-explanatory but apparently other don't). And tell us what the soul is there for :P


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