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rated 3.43 / 5 stars
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Credits & Info

Sep 15, 2012 | 1:44 AM EDT
  • Daily 5th Place September 16, 2012

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Author Comments

A basic exploration/dungeon sort of game.
The level is very simple... a prototype level I guess.
The game doesn't fit within the theme of Evolution that well, but has some interesting concepts/mechanics that I may continue to explore later.

controls: WASD and hold left mouse button to aim
To attack to need to rapidly press different move keys on the keyboard, like vibrating.
Aiming is sort of soft as you control a swarm.



Rated 4 / 5 stars

Okay the charging was time consuming and rather annoying at first, but maxing out your swarm first ensured the ability to win right off the bat. Honestly I did upgrade everything by the end of the game, but the boss battle wasn't that difficult and would likely had been easy even from the beginning. Those pillars during the battle sequence trap him and make it so you don't actually need to move that often, considering from what I've seen the end boss has this sort of falling attack where he flails himself down the screen and he doesn't seem to move vertically for his charging.

I liked the general idea and I understand this as a Ludum Dare, which no the evolution theme is very minimal; but I did like the upgrades and although pounding the charge key was annoying it was an interesting mechanic.

Now as for the mouse aiming. I play with a laptop so I tend to use a pad and so mouse controls are really encumbering for me, and if a mouse is used in a game I'm fine with that it just means I can't play well; but there was no use to "aiming" at all. I don't see the point of a mouse control in this because it functions just fine without one. You only need the mouse for the evolution chamber which honestly you could easily replace the "evolve" button with pressing 'e' or 'x' or 'z' or whatever.

I think it is a great game, but why you used any mouse driven controls at all is beyond me.


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Rated 5 / 5 stars

Nice concept!

Only problem I had was that there is a huge possible abuse to remain at full charge at all times by rapidly tapping A/D (left/right) while moving vertically or W/S (up/down) while moving horizontally, which renders the Charge speed upgrade completely useless.

In this setting the Speed upgrade was also nearly useless except for the Boss battle. However I have good hopes for this with the implementation of traps or more enemy types (eg. ranged enemies).

Some more suggestions include maybe tiles or enemies which deplete your Charge meter upon being stepped on/attacks. Then the Charge speed upgrade might become viable.

I like the potential of this concept, will be awaiting your next game :)

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Rated 5 / 5 stars

Cute, easy to play, i like it!


Rated 5 / 5 stars

lol crazy chickens, so funny.


Rated 3.5 / 5 stars

Good, but needs to be longer and it wouldn't hurt to be able to move the swarm a bit further away.

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