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Sep 15, 2012 | 1:44 AM EDT
  • Daily 5th Place September 16, 2012

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Author Comments

A basic exploration/dungeon sort of game.
The level is very simple... a prototype level I guess.
The game doesn't fit within the theme of Evolution that well, but has some interesting concepts/mechanics that I may continue to explore later.

controls: WASD and hold left mouse button to aim
To attack to need to rapidly press different move keys on the keyboard, like vibrating.
Aiming is sort of soft as you control a swarm.



Rated 5 / 5 stars

Nice concept!

Only problem I had was that there is a huge possible abuse to remain at full charge at all times by rapidly tapping A/D (left/right) while moving vertically or W/S (up/down) while moving horizontally, which renders the Charge speed upgrade completely useless.

In this setting the Speed upgrade was also nearly useless except for the Boss battle. However I have good hopes for this with the implementation of traps or more enemy types (eg. ranged enemies).

Some more suggestions include maybe tiles or enemies which deplete your Charge meter upon being stepped on/attacks. Then the Charge speed upgrade might become viable.

I like the potential of this concept, will be awaiting your next game :)

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Rated 5 / 5 stars

Cute, easy to play, i like it!


Rated 5 / 5 stars

lol crazy chickens, so funny.


Rated 3.5 / 5 stars

Good, but needs to be longer and it wouldn't hurt to be able to move the swarm a bit further away.

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Rated 5 / 5 stars

really fun thou i found the swarm thing annoying want more