esPoir
- Score:
- rated 3.44 / 5 stars
- Views:
- 27,797 Views
- Share Links:
- Genre:
- Action - Platformer - Other
- darkness
- plateform
- espoir
Credits & Info
- Uploaded
- Sep 12, 2012 | 8:20 AM EDT
- File Info
- Game
- 1 mb
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Author Comments
EsPoir is a short platformer in which you will be chased in the darkness by a strange, hellish creature.
Will you ever find a way out ?
How to Play :
- Use the arrow keys to move
- Use the up arrow/ctrl/space to jump
- You will die if you ever get hit by the creature or fall on spikes, and it means you have to restart the current level.
- The game was made in a short time for a contest, and thus, it is very short. There are only 3 levels which can be beaten in less than a minute each, but it will most likely take a casual gamer 10 minutes to complete.
- There are two possible endings ; to get the hidden one, try playing the last level differently...
Have fun and spread the game ! :)
leo-games.over-blog.com
Reviews
Rated 4.5 / 5 stars September 25, 2012
Brilliant, combination of gameplay and music. Difficulty was justified and overall just had a great mood and feel to it.
I've already recommended it to a number of people.
Title is pretty awesome too, read across "Espoir" - Hope, read downwards "Proies" - Prey.
Rated 3.5 / 5 stars September 23, 2012
It was a fun and simple game. It was difficult enough to be fun and easy enough to not be annoying. The graphics were perfect for it. They gave it the right atmosphere along with the music.
Rated 3.5 / 5 stars September 20, 2012
You know what, maybe this game is short, but those 3 levels are f*****g hard. You @Leo-Games, should at least add sword or 3 heart as health bar ):| From me 3,5 stars.
Rated 4.5 / 5 stars September 18, 2012
The game is great and all that :) I do enjoy french games
Rated 3.5 / 5 stars September 18, 2012
Idea was great, execution should have been more polished. The jumping felt off, not during the longer gaps, but whenever you had a single block to land on, it became frustrating. The visual style was beyond lazy, but I understand you were under a time constraint, so eh. A silhouette style such as in Limbo or Coma would have worked well. It pretty much felt like Mario with a limited range of view and a forced, breakneck pace. But still good.